Stellaris
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Cybernetic Humans Expanded
   
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34.860 MB
23/jun./2024 às 8:20
12 de jan. às 19:41
14 notas de atualização (ver)
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Cybernetic Humans Expanded

Descrição
for v3.14.15926

  • 10 new female hair styles/recolors
  • 7 new male hair styles/recolors
  • 13 new female facetypes
  • 13 new male facetypes
  • A bunch of recolored and edited outfits
  • Varied cybernetics for facetypes


Also a standalone mod that tones down the dyed colored hairs.
Less Colorful Cybernetic Human Hairs


Files Edited:
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_f
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_m
  • gfx\portraits\asset_selectors\cybernetics_hair_12_f
  • gfx\portraits\asset_selectors\cybernetics_hair_12_m
  • gfx\portraits\portraits\22_portraits_cybernetics
If you're worried about compatibility it should be fine with the vast majority of mods expect mods that change/add additions to other The Machine Age DLC species.


This mod used AI to generate the faces and manually edited to fit the style.
29 comentário(s)
Dave 22 de jun. às 9:21 
To anyone who's too lazy to edit the file themselves, just replace the 22_portrait_cybernetics.txt with contents of this: https://pastebin.com/4Xi6LC36
ulriquinho 13 de mai. às 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 de mai. às 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 de mai. às 10:57 
Seems not to be working with new update
Janlitschka 6 de mai. às 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 de fev. às 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [autor(a)] 12 de jan. às 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 de jan. às 0:02 
@Kralazar Mallus Bruh
Scout 4 de jan. às 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8/dez./2024 às 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull