Sid Meier's Civilization VI

Sid Meier's Civilization VI

61 ratings
Infantry Fighting Vehicle
   
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Type: Mod
Mod: Gameplay, UI, Units
File Size
Posted
Updated
575.315 KB
19 Jun, 2024 @ 4:59am
2 Jul, 2024 @ 9:14am
7 Change Notes ( view )

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Infantry Fighting Vehicle

In 1 collection by 50年,與輪回之終末
StarsWhisper's Civ6 Mods
17 items
Description
The text on this page is almostly AI translated.

Infantry Fighting Vehicle
Cannot be produced, but one will be gifted when a human player establishes their capital.
It is a ranged unit and can load other units.
It is set as Military equipment from very distant antiquity, used in wars by civilizations from a previous cycle, left to be discovered at the start of the game by the player.

You'd better play this Mod with ALL DLCs and the Ruleset: Gathering Storm

Unit Effects
Ranged unit with 5 movement, 3 vision range, 2 attack range, and combat strength that increases with era.
Can load 4 units, each unit inside recovering 10 HP per turn.
Provides +6 combat strength if a melee unit is loaded, +1 range if a ranged unit is loaded, and +1 vision range if a civilian or support unit is loaded.
Every passenger provide +3 Experience for IFV per turn.

Promotion Tree
Root -> Superior Engine -> Recon and Counter-recon
Root -> Upgrade Capacity -> March Medical
Root -> Enhanced Firepower -> Multiple Firepower

Promotions
Superior Engine: +4 movement, ignores terrain and river movement penalties.
Recon and Counter-recon: Grants "Sentry" (vision can pass through forests and jungles) and "Camouflage" (can only be spotted by adjacent enemy units) promotions.
Upgrade Capacity: +4 full load capacity.
March Medical: Units inside recover an additional 18 HP per turn.
Enhanced Firepower: +10 combat strength.
Multiple Firepower: +4 combat strength, and grants "Elite Guard" (gains an additional attack per turn if movement allows, and can move after attacking) promotion.

Mod Features (Bugs)
Some functions may fail after units embark or disembark, so restrictions were made on transportable units. Currently supported units include those with attack capabilities, support units, builders, and some specified unit.
Can carry: Settler, Builder, Agronomist.
Can't carry: GiantDeathRobot, All Heros

(Restrictions on transportable units prevent many bugs, but some may still occur. It is recommended to enable one-turn autosaves and test unit functions after embarking/disembarking special units.)

(I may test more units and continue to expand the list of transportable units in the future.)

Units disembarking will not be given initial movement points to prevent infinite attack exploits.


Supported Languages
Simplified Chinese
Traditional Chinese (Almostly AI Translation)
English (Almostly AI Translation)
40 Comments
抽搐的黄瓜 6 Feb @ 7:01am 
一点升级就卡死,就我这样吗?之前好好的
yuan_bao 3 Feb @ 4:41pm 
4级单位反复上下车会一直刷时代分
南客尔康 25 Dec, 2024 @ 4:55am 
装逼车
↑→↓↓↓ 17 Dec, 2024 @ 7:50pm 
这哪是多功能步兵车,这不战斗要塞吗(
轻抚飞鸟双翼 29 Nov, 2024 @ 12:30am 
我就知道有这玩意(doge
kzy2500 25 Oct, 2024 @ 6:34am 
你这哪是多功能步兵车啊,你这是帝国时代冲车罢
岛哥 8 Oct, 2024 @ 9:57pm 
报纸壳壳
兄弟们 你们先上 我殿后 26 Sep, 2024 @ 10:30pm 
近战单位是每上一个就+6还是怎么样的啊
50年,與輪回之終末  [author] 8 Sep, 2024 @ 4:51am 
@海伍德
估计能做,但我懒得做了。
海伍德(腾讯我草死你 6 Sep, 2024 @ 10:00am 
老哥能不能改成死亡一滴血回归主城啊