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And it couldn't have come at a better time, since I was about to upload a new version with added compatibility between the "Privateer" subclass and the "Multiclass" and "Expert" background perks.
This was a pretty dumb oversight of my part.
I fixed it and uploaded the new version. Thanks again for the report!
Thanks again for reporting the problem.
I found the problem and fixed it, the fixed version is now uploaded to Steam. This should fix the card.
I think that the way the game works means that it won't apply the fix to the ally if it's already summoned. So you should unsummon any that are already on the field, or wait until they disappear by themselves before you directly attack enemies.
What's happening is I got 4 tokens of a blank resource I can't use to pay Morale cost and then I'm unable to quit the encounter node and proceed further.
In theory, they should be able to also appear as area rewards (they are not excluded from doing so in the code). Still, there is such a small amount of faction allies (usually between 4 to 6 per faction) that statistically, they should appear very rarely (since hundreds if not thousands of other cards are available as rewards).
Thank you for your help testing and reporting problems
I swear, without you this mod would be a buggy mess
I found the problem and fixed it. I forgot to add the code for the Invoke ability of those cards to target a specific Discipline.
New version uploaded to Steam now.