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Cape of Good Hope
   
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Tags: Challenge
File Size
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17.578 KB
16 Jun, 2024 @ 5:22pm
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Cape of Good Hope

Description
Station of Good Hope

Mission:
Back at the Cape of Storms, but now you're facing the opposite direction and hoping like heck it'll be better than the Cape of Storms incident, but nervously wondering... where's our brave Mission Leader?

Mission Lead:
Slippery Pete...stayed back at HQ again...for obvious reasons

Resources:
Bots, Food, Firearms, Building Materials + an Insightful Booklet
"Terra-forming Earth Itself - The Drinking Man's Definitive Reference Guide to Applied Deja Vu - thoughtfully presented in Extra Super Extreme HD Multi++, non-slip, super grip format"

*Hints
- Homemade Firearms earn good credits, but Injured Visitors don't buy them and Armed Intruders already have their own...for obvious reasons
- Regarding those Armed Intruders. Surround your Landing Pad with small Storage Units - airlocks inside the ring. When purple "gate crashers" arrive, lock the airlock/s in your isolated Landing Zone. Wait a while ...for obvious reasons ...red bubbles ...grunts ...drop ...done. Disturbingly satisfying...

Objectives:
Build a Monolith in any choice of black color
Grow Station of Good Hope to 321 Colonists - no pets allowed
1 Comments
Nathan 14 Jun @ 12:03am 
Looking forward to playing this world