Project Zomboid

Project Zomboid

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[B42/B41] Bandits NPC (v2)
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15 czerwca 2024 o 11:51
6 lipca o 8:57
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[B42/B41] Bandits NPC (v2)

Opis
Bandits

Multiplayer setup guide

Also try Bandit Creator mod which now controls spawn settings and many other aspects of bandits.

Also try clothing and weapons integration mods by Jusblazm

During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people...

This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.

WORKS IN MULTIPLAYER and WITH EXISTING SAVES and ALL MAPS!

Check What's new.

I happily respond to questions unless it is clear you haven't read the description first. Please mention game version when commenting or posting bug reports.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Bandit Spawning
Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them.

Bandit Customization
Some general customization is done via sandbox settings just like for any other mods.

Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes.

What you need to know about v2 version
  • Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops.
  • Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates.
  • They can have different extra traits which determine their extra skills
  • They carry different loot depending to their profession and skills
  • They will resupply with weapons or ammo from dead corpses and containers nearby.
  • Some of them rarely may bite you as a recently infected desperate individuals.
  • They don't know where you are until they see you or until they hear you.
  • They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now.

Troubleshooting
There are no bandits
Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok.
Their spawning has a large random factor. But if they don't spawn for 5-7 consecutive days then something may be wrong.

IThere is too many bandits
Use Bandit Creator mod to tune the right amount for you.

Compatibility
Read about Enhancements and Compatibility

Credits
Some coding: changshashinumaoyiyouxiangongsi
The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
Notification icons: Ravense
Mod Picture: Ravense
Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4)
Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish)

Workshop ID: 3268487204
Mod ID: Bandits2
Popularne dyskusje Zobacz wszystkie (477)
7
9 godz. temu
Zombie texture bug and zombie freeze
nicolasL33#SaveTf2
120
23
20 lipca o 11:05
PRZYPIĘTE: FRIENDLY NPC FUTURE
Slayer
36
30 lipca o 17:06
PRZYPIĘTE: BANDITS MULTIPLAYER DEDICATED SETUP
Slayer
Komentarzy: 6 306
Johnny Rico 1 godzinę temu 
I should have included this in my last post. I guess what I am looking for is more to see the bandits out in the world, even frequently if possible, but not attacking my based every five minutes lmao.
Johnny Rico 1 godzinę temu 
First, I want to thank you for this excellent mod, I use it all the time. My only suggestion is to make an option in the Bandit Creator or the sandbox settings, if possible, for bandits to not attack the player's base, or change the rate at which they do, and also make it to where they can't kill animals.

If anyone knows if there's a way to do this already, please let me know!
AJABOOBOO 5 godz. temu 
@aleczaender you have to kill the occupant and they will fall out. try to open the door and beat the driver location. you will hear npc pain sounds and eventually they will fall out dead
Aleczaender 14 godz. temu 
In the Week One mod, how do I carjack cars? Always just says 'seat occupied' for me
Ava J Taylor 17 godz. temu 
I had to give up Bandits in B42 because of the zombies breaking, but B41 works great.
Dragon_ao_sky 13 sierpnia o 18:37 
not sure if I'm the only person who got this error
Sometimes the bandits will transfer to zombie immediately right after I found them, and it happen more and more at the middle of the game
SDgamer 13 sierpnia o 16:24 
Is there an option to make it so there is no Deadline that makes Bandits stop Spawning afterwards?
anonymousalien602 13 sierpnia o 14:01 
These bugs have all existed for a long time and are, as far as I'm aware, impossible for Slayer to fix.
Dester 12 sierpnia o 13:15 
@Mad Scientist Agreed. I hope the Bandits mod gets some updates and attention. Lots of cases with walking zombies suddenly freezing or alive zombies stuck as a blob of textures on the ground until you approach them.
Mad Scientist 12 sierpnia o 9:23 
We play on dedicated server with friends on Apocalypse preset and x2 zombie population multiplier. Zombie behaviour is in accordance with this preset (fast shamblers). I tried to test suvivability of bandits (just spawned them several times in random locations in a city), and every time their AI was not responsive or aware enogh to make them survive even something like 10 zombies closing in. Sometimes bandits even fuck up easy 1v1 fight with zombies, carelessly attacking with bare hands instead of breaking away and pulling out a knife. My fear is beacause of that most of the time bandits would just die before reaching me. Also it looks like they spawn with unloaded firearms and have to load it first before use, and it can also cost the life.