Project Zomboid

Project Zomboid

352 valoraciones
Flintlock Weapons Mod
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4.637 MB
14 JUN a las 5:28 p. m.
26 OCT a las 10:52 a. m.
4 notas sobre cambios ( ver )

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Flintlock Weapons Mod

Descripción
Vanilla Friendly Musket Mod!

Each weapon has a long reload time and can be rarely found in Farm Crates or Wardrobes.


[discord.gg]











Workshop ID: 3267938638
Mod ID: KentuckyRiflePZ
Discusiones populares Ver todo (2)
33
hace 5 horas
Additions?
Some_stranger
0
29 JUN a las 3:48 p. m.
Translate / Language file
Fragger
190 comentarios
Frejth King hace 5 horas 
cant wait untill b42 version
gitbox 18 DIC a las 1:24 p. m. 
is this supported with B42?
TF2 Enjoyer 13 DIC a las 11:41 p. m. 
No sound?
Lemaia Borb 7 DIC a las 10:10 a. m. 
Hey I dont know if others have pointed this out, but when utilizing the Blunderbuss it seems the gun doesnt work on zeds unless theyre laying down on the ground or in the getting back up animation. Ended up just debug converted my blunderbuss ammo into flintlock musket ammo and saying the blunderbuss was some decorative piece.
Hugo Qwerty 7 DIC a las 3:00 a. m. 
Howdy Stranger,

I've patching it to be more to my liking, I made them jam in the rain, but they can't be racked to clear a jam (or unloaded).

I managed to to fix that:

Musket:
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Bob_reload_musket.xml">
<m_Name>UnloadMusket</m_Name>
<m_Conditions />
<m_Conditions />
<m_Conditions>
<m_Name>isUnloading</m_Name>
</m_Conditions>
<m_Events>
<m_EventName>unloadFinished</m_EventName>
</m_Events>
<m_Events>
<m_TimePc>0.1</m_TimePc>
<m_ParameterValue>unload</m_ParameterValue>
</m_Events>
<m_Events />
<m_Events>
<m_ParameterValue>ejectAmmoStart</m_ParameterValue>
</m_Events>
</animNode>

Pistol version is the same, with this minor change:
<animNode x_extends="Bob_reload_FlintlockPistol.xml">
<m_Name>UnloadFlintlockPistol</m_Name>

I only changed the 2nd & 3rd lines, everything else is copied from the vanilla double barrel shotgun.

Thanks for making the mod.

Hugo
mariohobbs 6 DIC a las 4:52 a. m. 
No bayonet? How am I to defend myself from those zeds when they get closer than my reloading range?
RyukoT72 30 NOV a las 1:34 p. m. 
I second the last guys comment
Solotheglitch 14 NOV a las 6:53 p. m. 
is this mod safe to add mid save and is it safe to add to a multiplayer game?
Skully 11 NOV a las 3:12 p. m. 
oh please name the mod within the game to the actual mod page instead of "lootable musket" and add an image whenever this is updated. Can't wait too try this out!
Skully 11 NOV a las 1:45 p. m. 
odd that i subscribed to this and it wouldn't show up to activate on my mods list. I'll return if i cant figure out a way to fix it