Project Zomboid

Project Zomboid

348 ratings
Flintlock Weapons Mod
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File Size
Posted
Updated
4.637 MB
14 Jun @ 5:28pm
26 Oct @ 10:52am
4 Change Notes ( view )

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Flintlock Weapons Mod

Description
Vanilla Friendly Musket Mod!

Each weapon has a long reload time and can be rarely found in Farm Crates or Wardrobes.


[discord.gg]











Workshop ID: 3267938638
Mod ID: KentuckyRiflePZ
Popular Discussions View All (2)
32
5 Oct @ 9:03am
Additions?
Some_stranger
0
29 Jun @ 3:48pm
Translate / Language file
Fragger
189 Comments
gitbox 18 Dec @ 1:24pm 
is this supported with B42?
TF2 Enjoyer 13 Dec @ 11:41pm 
No sound?
Lemaia Borb 7 Dec @ 10:10am 
Hey I dont know if others have pointed this out, but when utilizing the Blunderbuss it seems the gun doesnt work on zeds unless theyre laying down on the ground or in the getting back up animation. Ended up just debug converted my blunderbuss ammo into flintlock musket ammo and saying the blunderbuss was some decorative piece.
Hugo Qwerty 7 Dec @ 3:00am 
Howdy Stranger,

I've patching it to be more to my liking, I made them jam in the rain, but they can't be racked to clear a jam (or unloaded).

I managed to to fix that:

Musket:
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Bob_reload_musket.xml">
<m_Name>UnloadMusket</m_Name>
<m_Conditions />
<m_Conditions />
<m_Conditions>
<m_Name>isUnloading</m_Name>
</m_Conditions>
<m_Events>
<m_EventName>unloadFinished</m_EventName>
</m_Events>
<m_Events>
<m_TimePc>0.1</m_TimePc>
<m_ParameterValue>unload</m_ParameterValue>
</m_Events>
<m_Events />
<m_Events>
<m_ParameterValue>ejectAmmoStart</m_ParameterValue>
</m_Events>
</animNode>

Pistol version is the same, with this minor change:
<animNode x_extends="Bob_reload_FlintlockPistol.xml">
<m_Name>UnloadFlintlockPistol</m_Name>

I only changed the 2nd & 3rd lines, everything else is copied from the vanilla double barrel shotgun.

Thanks for making the mod.

Hugo
mariohobbs 6 Dec @ 4:52am 
No bayonet? How am I to defend myself from those zeds when they get closer than my reloading range?
RyukoT72 30 Nov @ 1:34pm 
I second the last guys comment
Solotheglitch 14 Nov @ 6:53pm 
is this mod safe to add mid save and is it safe to add to a multiplayer game?
Skully 11 Nov @ 3:12pm 
oh please name the mod within the game to the actual mod page instead of "lootable musket" and add an image whenever this is updated. Can't wait too try this out!
Skully 11 Nov @ 1:45pm 
odd that i subscribed to this and it wouldn't show up to activate on my mods list. I'll return if i cant figure out a way to fix it
Macca 10 Nov @ 10:05pm 
would love if these were craftable - good low tech gun for a medieval playthrough