Total War: WARHAMMER III

Total War: WARHAMMER III

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Blue Lizardmen
   
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graphical
Tags: mod
File Size
Posted
Updated
481.365 KB
7 Jun, 2024 @ 6:01am
17 Jun @ 10:05am
4 Change Notes ( view )

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Blue Lizardmen

Description
Blue Lizardmen

Hi all,

This mod standardises all tertiary colours for lizardmen factions making them all blue. Why might you want this? Well if you are using the Portholes Redone III mod it would provide added parity between the 2D portholes and ingame models. TWW3 only provides support for two layer masks at a time, therefore the third faction colour which controls the scale colour on lizardmen cannot be accurately displayed in the 2D unit portholes.

Seeing as this mod is meant to be used in tandem with Portholes Redone III I also changed faction colour schemes that didnt work well with the masking system. Any faction using black as a primary or secondary colour for example has been changed (their banner colour scheme was used instead in most cases).

Notable Changes

Last Defenders changed from Orange/Black to Orange/Blue
Cult of Sotek changed from Black/Red to Orange/Yellow
Spirit of the Jungle changed from Blue/Black to Blue/Grey

Compatability

If you are using Faction Unit Card III do not worry I will be updating this mod in the future to account for any changes this mod makes. You will need to load this mod above Faction Unit Card III in the mod manager once updated.
3 Comments
Blackbeard147 8 Jun, 2024 @ 4:00pm 
Would it be possible to do a dark tan color like the skin of a carnosaur?
sigmars_disciple 7 Jun, 2024 @ 11:12am 
This would do a much better job visualising the changes with at least 5 of these A/B comparison screenshots... Just my 5 cents <3
t.a.vanroermund 7 Jun, 2024 @ 10:37am 
I was waiting for a mod like this! Could you make a blue/ blue version for the Last Defenders as well. I really miss that mod!