RimWorld

RimWorld

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Arms Galore - Medieval
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Mod, 1.5, 1.6
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2.754 MB
3. juni 2024 kl. 16.49
15. juli kl. 9.08
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Arms Galore - Medieval

I 1 samling av Slippin' Jimmy
Guns Galore
15 gjenstander
Beskrivelse
Vanilla and Combat Extended supported.





73 medieval-era guns, melee weapons, and ranged weapons. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: Melee weapons are created at the Smithing Table. Guns are created at the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - XML, some weapon sprites.

al9000 / Serina - Most weapon sprites.

BlackMarket420 - Bow sprites.

Fonza - Character art of Thaddeus (cover character.)

PunishedHunter - Character art of Gloria (Guns Galore mascot.)

Vanilla Expanded Team - Settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
105 kommentarer
Cotton 16. juli kl. 22.24 
Thank you for keeping 1.5 compatibility
dem4ge 16. juli kl. 4.06 
Absolutely gorgeous
Slippin' Jimmy  [skaper] 2. juli kl. 12.21 
@clo

A mod like Cherry Picker can remove them from your game almost entirely. Or you can download a local copy of the mod and delete the XML files for the muskets, as they're separate to the files for other weapons.
clo 2. juli kl. 9.40 
Is there anyway I can leave out the muskets and the like?
BBC 25. mai kl. 15.39 
is there a way to make the spears usable with shields?
Slippin' Jimmy  [skaper] 5. mai kl. 11.24 
@AVNlover67

Weird, it might be due to the fact that they have multiple firing options. Good to know they're functioning properly in practice at least.
AVNlover67 5. mai kl. 11.03 
I had a pawn equip one and the range is normal. Just a display bug.
AVNlover67 5. mai kl. 11.01 
I haven't tried equipping them yet but I will to find out now. Would it matter if I don't use CE?
Slippin' Jimmy  [skaper] 4. mai kl. 19.20 
@AVNlover67

Just checked the files on my end - all the bows have ranges defined in vanilla and with CE. Did you test out using the bows and confirm that they actually only have one range tile, versus it just being a display bug?
AVNlover67 4. mai kl. 18.10 
The guns have the right range. I checked.