Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Districts Dont Remove Yields
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3.365 MB
31 mai 2024 la 8:39
13 aug. la 12:40
53 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Districts Dont Remove Yields

Descriere
There are times when we have to choose between a high yield plot and a district plot. Now it troubles you no more.

Citizens can obtain the plot yields when working on districts or world wonders. And only then you can obtain the specialist yields by assigning more citizens. Or you can turn on the unreasonable old mode to obtain them together.

Requires Gathering Storm ruleset. Full compatibility with Workable 4th Ring now.

Support me on Afdian[afdian.com] or Patreon[www.patreon.com].
68 comentarii
PhantomJ_M  [autor] 13 aug. la 12:27 
已修复
帅气的小远 13 aug. la 8:07 
城的二环及以外单元格在获得后魅力值会归零
之前没问题,应该就是上一次更新导致的
PhantomJ_M  [autor] 10 aug. la 13:59 
已修复
馬紹爾 10 aug. la 13:47 
启用这个mod后,在临近地图南、北边缘的前二行(有时候是前三行)格子建城会直接崩溃闪退,测试过跟mod冲突无关,单只启动这个mod也会发生崩溃。之前从来没有过这种情况,是最近一次更新后突然产生的,请问作者可否解决一下?
PhantomJ_M  [autor] 9 aug. la 9:34 
已解决,选项在创建游戏时的高级设置
钉死的肉身 5 aug. la 3:40 
系统会以为专家槽的收益和地块收益一样然后把人口自动安排到专家槽,可以解决这个问题吗?你说的选项在哪里?
老七 27 iul. la 22:05 
第一次订阅,刚用,发现不能跳水和读档,不然直接闪退
PassosRJ 21 iul. la 8:23 
It works perfectly with several other mods. My thanks to the author for another excellent mod.
嬲妮木槿 21 iun. la 20:52 
和而不同冲突吗?
Yosen 21 iun. la 2:20 
先前的问题在重新订阅mod后解决:steamhappy:
The previous issue was resolved after re subscribing to the mod