Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Districts Dont Remove Yields
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3.312 MB
31 May, 2024 @ 8:39am
5 Oct @ 5:30am
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Districts Dont Remove Yields

Description
There are times when we have to choose between a high yield plot and a district plot. Now it troubles you no more.

Citizens can obtain the plot yields when working on districts or world wonders. And only then you can obtain the specialist yields by assigning more citizens. Or you can turn on the unreasonable old mode to obtain them together.

Requires Gathering Storm ruleset. Full compatibility with Workable 4th Ring now.

Support me on Afdian[afdian.com] or Patreon[www.patreon.com].
74 Comments
RRJ 3 Oct @ 1:40pm 
哥/姐 你更新了什么啊:stress: 突然游戏就打不开了刚刚排除了几个刚定的mod 最后按更新时间排除好像是这个mod出问题了(新版和而不同和一些二次元mod)求求了修复一下:steamhappy:
The Big Red Cheese 22 Sep @ 2:25pm 
Hi, great idea for a mod. I have a suggestion however: what about for a submod where wonders give the bonuses that a normal improvement of their type would? Like for example Etenamanki acts like a ziggurat, Angkor Wat behaves like a Wat, etc.. You could also make it so they behave like the building they are, so the Great Lighthouse is also a lighthouse, and Mahodabi temple is also a temple.

Just a suggestion, thanks for the mod regardless.
PhantomJ_M  [author] 1 Sep @ 5:49pm 
我没有mac环境,在mac不闪退已经是奇迹了
AnotherEve 1 Sep @ 9:15am 
Mac上不生效(似乎四环上人口在mac上也不生效
PhantomJ_M  [author] 26 Aug @ 7:41am 
别玩学习版
也许已是许多年 26 Aug @ 1:04am 
只开这个模组都会直接报冲突错误,有点搞不懂什么情况
PhantomJ_M  [author] 13 Aug @ 12:27pm 
已修复
帅气的小远 13 Aug @ 8:07am 
城的二环及以外单元格在获得后魅力值会归零
之前没问题,应该就是上一次更新导致的
PhantomJ_M  [author] 10 Aug @ 1:59pm 
已修复
馬紹爾 10 Aug @ 1:47pm 
启用这个mod后,在临近地图南、北边缘的前二行(有时候是前三行)格子建城会直接崩溃闪退,测试过跟mod冲突无关,单只启动这个mod也会发生崩溃。之前从来没有过这种情况,是最近一次更新后突然产生的,请问作者可否解决一下?