Kerbal Space Program

Kerbal Space Program

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Variable Geometry Configuration Testbed
   
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Craft Type: Plane
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231.303 KB
29 May @ 6:43am
23 Aug @ 11:43pm
5 Change Notes ( view )

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Variable Geometry Configuration Testbed

In 1 collection by BunnyFenger uwu
The Very-Fun-to-Fly Package
6 items
Description
The Variable Geometry Configuration Testbed, internally codenamed 9P003, was developed entirely independently by Kebal Central Institute of Aerohydrodynamics, the largest aircraft manufacturer in South Kerbin. It was the first successful twin-engine heavy variable geometry vehicle on the planet. Its complex and sophisticated variable sweepback system draws all its technical expertise from the legendary 9P002A1 testbed and the Object 728 "Gemini".

The program faced several challenges back in the days it was initiated. One critical technical problem was that the wings wobble under large G forces was almost impossible to suppress. Through countless redesigns and test flights, genius engineer BunnyFenger UwU eventually figured out a way to get the leading edge of the wings to cut the airflow at an angle of almost 90 degrees to eliminate wobbling.

The prototype was built to study the feasibility and practicality of variable geometry technology on Kerbin. Studies have shown that this configuration is achievable, but impractical, because the aircraft can only withstand G forces when the wings are folded, at which the drag will be counterintuitively increased.

*This aircraft is equipped with the Maneuver Load Alleviation System (MLAS), but it's hidden by default. To enable it, just simply enable pitch control of the outboard ailerons.

Note: The MLAS has a speed limit of 260m/s when wings are not folded. When wings are folded, the actuators must be adjusted to -30 degrees or disabled, otherwise the warranty is void.

23/08/2024 update: The MLAS is now automatic, but if the pilot decides to use key 3 in any circumstances, they need to keep an eye on the wings. When a failure occurs, disable the system manually.
17 Comments
BunnyFenger uwu  [author] 21 Sep @ 5:19pm 
Sure!
rocketman47 21 Sep @ 4:13pm 
I love this can i make a yt video about this?
BunnyFenger uwu  [author] 28 Aug @ 8:03pm 
Check out the Very-Fun-to-Fly Package lol, I've added my signature planes in it, every one has its fun points.:steamhappy:
BunnyFenger uwu  [author] 28 Aug @ 8:00pm 
I'm trying to come up with a new idea for my next plane haha, but at the moment Idk what's the best option. Do you have any ideas
mil me 24 attack helicopter 28 Aug @ 7:49pm 
this is so cool please make more i am begging bro
BunnyFenger uwu  [author] 22 Aug @ 8:38pm 
Usually you don't need to use 3 because 4 has been developed a complex law, which works better if the wings are not at a transitioning position.
BunnyFenger uwu  [author] 22 Aug @ 8:05pm 
4 is the trigger key, 3 is to stop and reengage the mechanism so that you can manually control the sweep angle precisely like what's on the Mig-23
BunnyFenger uwu  [author] 19 Aug @ 2:03pm 
press 3 and 4 on your main keyboard area, not keypad. For more control allocations, check the plane's action group
alex1232874 19 Aug @ 10:44am 
How do I trigger the wing sweep?
BunnyFenger uwu  [author] 15 Aug @ 7:33pm 
You mean how this configuration is achieved?