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1. Increased the teleport size to the new level.
2. Increased the visibility of the refract texture on the 2nd level.
- The difficulty of the stages should be in order of difficulty and not length. Stage 1 is probably the hardest with stage 2 and the rest being quite easy.
- The brightness of the white in ramps almost feels too bright.
- For how Large the map is it feels empty a bit. The walls/floor are super high/low with smaller ramps. So having the end zones of each stage be a tiny doorway feels very out of place and more annoying than anything else.
-The glass floor at the end of stage 2 before the u-turn needs more of a texture. it almost feels like you can skip through it from a distance
-Stage zones/triggers would be nice.
-The last stage almost feels like a bonus with the surf_ace like stages. It is the best part of the map in my opinion but it just feels out of place with every other stage being teleporters and then the last not. also the colours should surf like the normal colours or be new colours
Added triggers for map_start/map_end.