RimWorld

RimWorld

409 ratings
Recycle This (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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977.317 KB
24 May, 2024 @ 11:52am
12 Sep @ 11:07am
17 Change Notes ( view )

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Recycle This (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of busted_bunnys mod https://steamproxy.com/sharedfiles/filedetails/?id=2567877605

- Added option to not show the extra gizmos on items
- Added option to not return components (or any complex items) when recycling
- Load after any HAR race mods to avoid compatibility issues



[discord.gg]
[github.com]


Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid? Not anymore. Just select all items you want to get rid of and pawns will do it.

This mod allows you to recycle and destroy weapons and apparel through order icons, without creating annoying bills. It uses all vanilla values to calculate refund (around 25% of recipe) and job speed to make almost identical to vanilla bills (Smelt or burn weapons/apparel).
Basically it adds 2 orders to menu and affected items:
  1. Destroy item - selected weapons or apparel will be destroyed on closest campfire or smelter (including modded ones).
  2. Recycle item - selected weapons or apparel will be either smelted or scrapped at the closest workbench yielding part of it's recipe resources back.
Post raid cleaning has never been this easy!

New job (can be seen with Fluffy's Work Tab) assosiated with added features exist in Crafting worktype right behind all vanilla jobs.

Troubleshooting

There are 2 ways items get recycled:
  1. For metal items, you must have a building that has "smelt weapons" bill and it must be either powered or fueled.
  2. Everything else, like clothes, stone or wooden weapons get scrapped on tailor benches or crafting spots.
In order to destroy things you need any building that has "burn apparel" bill (ex: campfire, cremator) and it also must be powered, fueled or whatever else workbench uses.

Unless these conditions are fully met - items won't get recycled or destroyed.

Bugs and suggestions
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Also feel free to post any suggestions in comments on how to make this mod better.

Compatibility
  • Should be compatible with any modded workbenches, as long as they have recipe to burn apparel (for campfires) and smelt weapons (for smelters).
  • Other mods that add recycle bills are compatible with this mod as well.

Credits:
Oken - he made these brand new icons for buttons.

Coding help, without these people mod would have never existed:
Jamaican Castle
Mehni
AUTOMATIC
PeteTimesSix


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: recycling, destroying
239 Comments
Mlie  [author] 10 hours ago 
@Wolmer The description has that info
Wolmer 10 hours ago 
Can you add this mid game?
Xardis 14 Sep @ 12:41pm 
Would it be possible for recycling work optionally to give a bit of crafting experience?
Mlie  [author] 13 Sep @ 10:56pm 
@Ghostman513 No
Ghostman513 13 Sep @ 6:10pm 
is there no task on the bench for this anymore?
Mlie  [author] 12 Sep @ 11:08am 
@Anker Added a mod-setting for that now
Anker 12 Sep @ 1:37am 
Also, is there a way to adjust the returned ingredient percentage?
Anker 5 Sep @ 10:11pm 
Can we extend this to being dragged over mechanoids / Scrappable corpses to mark them for deconstruction?
Luv N Hugz |UwU| 1 Sep @ 3:08pm 
I wish this mod let you disable recycling things that can't usually be recycled in Vanilla. I just want a button for smelting stuff man.
-=GoW=-Dennis 31 Aug @ 11:07am 
Thanks and sorry again.