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As a side note, storage patches assume you have [sbz] Neat Storage and [sbz] Fridge and no other storage mods, as stated in the description. You are free to add / use any unsupported storage mods, but storages from these mods are not patched, and likely not balanced with. (And I have no intention of adding support for more mods: having multiple storage mods is rather harmful in my perspective, and I won't waste my time supporting it.)
Packaged survival meal can be stored on Open shelf, Tall display shelves etc. One important aspect of storage patches is that you don't need to manually set storage options among tons of modded items. If Packaged survival meal can be stored on freezer or cooler box, a lot of players would need to manually uncheck it.
@Reverie
Based on the authors’ response, it seems that this only affects cases where you try to set pawnkinds on existing pawns with custom races. Other than special cases like spawning left-behind pawns via dev mode, pawnkinds are usually determined first and then genes are assigned (including raid spawns). So I assume there wouldn’t be any impactful issues.
Btw - I think your mod added some new aspirations and that was a joy to see. I ran out of unique desires for my colony and was like "oh! give me!" ;)
Thanks, I could replicate that only with B&S Framework and B&S Genes & More (without this mod), so I'll report that issue to the author. I'm still not sure about them not spawning in raids part (at least winged humanoid xenotypes are still showing up on raids), but I'll remove the patches if the issue turns out to have non-negligible impacts on the gameplay and the issue won't be resolved.
Basically, the exact steps for me to trigger the issue (with Wings patch active) were:
1. Create a xenotype with "Winged Humanoid" gene wings
2. Save the xenotype and apply to a pawn
3. Have this pawn be "Left Behind" in the world (I'm using Pawn Editor, but I don't think it changes anything in this case)
4. In game, go to DevMode, click "Spawn World Pawn" and find the name of your left-behind pawn, click it
This is when I got a blank list being incapable of spawning them.
I have no idea why this interaction takes place this way...
I just tested it, and xenotypes with wing genes (winged humanoids) spawn normally in raids on my end. How did you conclude that your issue is related to your xenotype being tagged as a winged humanoid?
would be better at 7 or 8 then an 4, I just find it weird an pawn can make an Complex matchlock
firearm but not an dammed spear
Yes industrial firearms have an requirement of 3-4, but that's liekly because
they are made at an advanced machining table rather then an smithy,
which would have all sorts of tools to assist in the process,
In the current day it might be easier to make an sub machine gun or Assault Rifle
then an longsword