Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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SlumForest
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
File Size
Posted
Updated
27.270 MB
14 May, 2024 @ 11:19am
25 Feb @ 3:50pm
5 Change Notes ( view )

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SlumForest

Description
Latest Update: February 25th, 2025
Changes have arrived in the forest...

This was a simple project done for those who pug on "Bill's Brigade Chicago". This edit of Darkforest addressed some bugs/oversights on the original and clears the main lane path of trees, along with other visual changes and collision fixes to fit my personal map standards. If this map were to have a proper title I'd consider it the "Definitive Darkforest", as egocentric as that may seem I only frame it as such due to how many legacy map issues were fixed with this version verses what is offered as "vanilla".

This was published under NebulaKnight since my steam workshop is bugged to high hell.

Maps included:
AOCTO-SlumForest_p

Description:
The Mason Order plans to strike Agatha's heart using chemical warfare that'll poison the drinking water, their efforts in Darkforest here will bode well for their coming invasion on Stoneshill if their sneak attack succeeds.

Changes:
- Fixed objective scripting for push, ending the objective when the cart reaches the cistern gate (removed the required dump sequence delay)
- Fixed objective scripting for sluice by having contesting players instantly stop the cap opposed to waiting on a 0.5s timer check (Sluice's capture objective has changed to a flat 10s cap for attackers and defenders now require to back cap in order to revert the attackers progress)
- Fixed objective scripting for final peasant killer by removing the end delay that could lead to an attacker team loss on closely timed games
- Fixed collisions on push zone 1 around side wall flanks
- Fixed collisions on push zone 2 around side lane flanks & right side wall (attacker pov)
- Fixed loadout volume for sluice allowing class switch near dropoff
- Fixed some oddities with meshes on final objective fort
- Fixed animation for doors on final objective (previously disabled due to the mesh being AOCStaticMesh opposed to InterpActor)
- Fixed mishits on final objective doors (mishits would eat stam and not count as progress for the objective due to the hidden mesh plane eating traces, I moved those meshes back since they're meant to prevent projectiles)
- Fixed peasants on final objective making alert noises after death
- Fixed various faults on the objective scoreboard descriptions (Due to the UI update some didn't fit within the text wrap. These fixes don't have localization)
- Removed a fair number of trees on main lane and other areas within final objective
- Removed pillar on ruin mid section within push zone 2
- Removed hidden meshes from final objective defender spawn (TBS decided to hide a ton of meshes to fake collision poorly because they're lazy bastards)
- Added mead casks around the whole map
- Added a funny sound input tied the player's dropitem bind (G by default)
- Added crowddebug input toggle tied to the player's rejectking bind (PgUp by default)
- Added new collision for final objective defender spawn (remade using a proper blocking volume)
- Added a dropoff to left side flank (attacker pov) within push zone 2
- Added art for waterfall bridge
- Added new soundscape
- Added art dynamic sky (sky material, fog, and light changes as the match progresses)
- Added CE Skip function to force complete current Objective

How to Play:
To play offline, solo / to manually download:

1) First, subscribe in order to download the map.
2) To download you'll need to run the old launcher, located in your install directory: Steam\SteamApps\common\chivalrymedievalwarfare\ChivLauncher.exe
3) Click the "download subscribed steam workshop items" button in the bottom right
4) Once that's done, launch the game and your downloads will be unpacked/installed
5) Finally, to open the map, in game, type the following in your console (default keys: ` and Scroll Lock):
open AOCTO-SlumForest_p

Having SDK errors?:

1) Delete this folder:
CookedSDK\AOCSDKLevels_3C0D870A49AF00CE6A5F91BF4DF89A6F
2) and this file:
CookedSDK\_CMWSDKFiles\AOCSDKLevels_3C0D870A49AF00CE6A5F91BF4DF89A6F.cmwsdk
3) then reobtain the item through launcher as stated above

Server Fetch ID:
-sdkfileid=3246633688
3 Comments
Neb_Ty  [author] 25 Feb @ 3:51pm 
I am indifferent to this map:steambored:
Neb_Ty  [author] 11 Jan @ 10:40pm 
i hate this map >:(((
Neb_Ty  [author] 14 May, 2024 @ 11:22am 
my fav map ever omg :steamhappy: