Arma 3
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Destroy Logistics [SP/COOP12] GM
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Weferlingen
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
759.795 KB
12 May @ 11:45am
14 May @ 9:04am
7 Change Notes ( view )
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Destroy Logistics [SP/COOP12] GM

In 1 collection by Leon Portier
Global Mobilization Mission Collection
104 items
Description
Get past the enemy lines and take out the supply depot of the east Germans!


- Squad command, fireteams already set up, 12 units!
- Short and clear Briefing.
- Has non intrusive Voice acting in German.
- Utilize Artillery support!
- Randomisation
- Arsenal at mission start
- Veteran Difficulty Compatible


Difficulty: Medium - Tough
Mission theme: Cold War Germany vs. Germany
Play time: ~ 45 min
Map: Weferlingen
Player: West german 80s squad, unit switching enabled
Single player: Yes, designed for
Multiplayer: Yes, Coop, up 12 players (Revive and Respawn)
Build time: ~ 12 hours



No mods required. Only Global Mobilization CDLC


Titlepic is a acrylic painting by me.

More missions from me at my workshop page !
7 Comments
Leon Portier  [author] 27 Aug @ 3:41am 
Glad you liked it. I'll consider marching distance in the future more. Arma really could use a autowalk button
Komodo 25 Aug @ 6:17am 
ty LP, loved it

Feedback:
I think the distance was a bit long to reach the woods that is away from the minefield. Suggest to give either a transport truck or start somewhere a bit closer.

Other than that it was fun, ty
V_Gert 17 May @ 6:32pm 
@Kirgiz dont take UAV's and mortars out of the arsenal then?
Leon Portier  [author] 17 May @ 2:46pm 
No I will not change it.
Kirgiz 17 May @ 2:40pm 
Yes, the mission is working now. But I won't play her. You completely ruin the setting and immersion. I just take any UAVs that don’t exist even now and 10 mortars in the 80s of the Cold War. Why then do you use the mobilization DLC if I’m still immersed in fantasy?
Either remove the arsenal or remove the mobilization DLC. Otherwise it's very stupid. And yes, many authors of community missions make this mistake, you are not the first and this infection has spread deeply. It's a pity.
Leon Portier  [author] 13 May @ 9:28am 
@Kirgiz
Thanks for letting me know. Did you enable the Global Mobilization DLC as I had specivied? The mission is built on it.
The mission did crash on start indeed. The fix was to just publish an update, so it works now.
Kirgiz 13 May @ 3:55am 
Your mission has joined the largest collection of missions that do not start...
You definitely didn't specify the dependencies. So I give you 1 day to fix it)