Left 4 Dead 2

Left 4 Dead 2

151 voti
L4D1M: Dead Air (Co-Op + Versus)
   
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Game Content: Campaigns
Game Modes: Co-op, Versus
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426.326 MB
10 mag, ore 16:13
10 ago, ore 13:40
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L4D1M: Dead Air (Co-Op + Versus)

In 1 collezione di ankou
The Official Left 4 Dead Modified Campaigns Collection
6 elementi
Descrizione
This has been re-uploaded as the original upload had it's custom scripts removed. You can download the version without infected and gameplay changes here

Guide your team of Survivors out of the downtown core of Newburg's business district, through derelict office floors and still-inhabited cubicles, and out onto the runway of Metro International Airport, where the only thing standing between you and the last plane out of the city is a murderous army of the undead.



The fourth campaign of the 'L4D Modified' set. This is the old fashioned Dead Air from Left 4 Dead 1, with the original non-versus map layouts, new upgrade/item/melee spawns, small fixes and miscellaneous changes.

Bear in mind that this altered version may be more challenging to the average player and is not a replacement for Dead Air featured within the game by default, but is a custom campaign you must select through the 'AddOn campaign...' menu.

Features: 2024 • Big Versus mode update, the campaign now has more accessible areas and properly supports the gamemode • A big expansion to the finale area on '5: Runway Finale' with new holdout areas and item spawns • Added a Gnome Chompski easter egg 2022 • The common infected limit is increased from 30 to 50 • Standard horde sizes increased from 10-30 to 30-50 common infected • Mega mob horde sizes increased from 50 to 100 common infected • Panic event horde sizes average between 50-90 common infected • Finale waves mob sizes increased from 20 to 100 • L4D1 Common Infected sounds • L4D1 Horde howl when activating panic events • L4D1 Special Infected sounds, with some unused tracks added • Tank music now randomly chooses between the regular and metal version • Edit to the garage on '3: The Construction Site', now you can access the roof • Added background decoration of the previous and next levels • Car alarms now use their own script, they are more dangerous. They can be activated from any distance and increase the common limit to 75 during the horde. Try to avoid them! • Removed the cooldown for performing shoves, the penalty did not exist in L4D1 • Added directional lighting to ‘5: Runway Finale’. The L4D1 or L4D2 versions do not have it. (If you wondered why that map looked dark or dull that is the cause) • Original map layouts (buildings and paths) • Nicer looking control tower, now you can see it from every map • Plane crash on the finale is now triggered randomly • Buffed Miniguns - they are now more accurate and deal a lot of damage, especially to Tanks! They are also somewhat more powerful in L4D1 • The Last Stand update L4D population • Some original L4D1 models • Improved lighting • Enabled wind on all exterior cables such as phone poles (they're originally static) • Timed hordes will always spawn ahead rather than behind See 'Change Notes' of the original upload for an even bigger list of changes

Only subscribe to ONE version of L4D1M: Dead Air at a time. All versions use the same files, and will conflict.

I do not recommend playing this campaign on a 'Best Available Dedicated' server as some can be heavily modded and greatly interfere with gameplay.

If you find any problems or bugs please don't hesitate to let me know in the comments.



Want to try a challenging version of this campaign? Download the Mega Mobs Edition.

This item is not authorised for posting on Steam, except under the Steam account named ankou (STEAM_0:1:565260121)
7 commenti
Veikko 15 dic, ore 19:38 
So when Blood Harvest
Lelio 1 set, ore 8:56 
Erro: “No Free Edicts”
Erro: “No Free Edicts”
Erro: “No Free Edicts”
Erro: “No Free Edicts”Erro: “No Free Edic
Lelio 1 set, ore 8:56 
Error: “No Free Edicts”
YURI 13 mag, ore 13:22 
solo le falto en avion que se estrella , pero me gusto el mapa
ankou  [autore] 12 mag, ore 12:01 
No, the scripts are run by outputs in the map files.
Brody 11 mag, ore 16:06 
do the scripts work when youre on other campaigns?
Tomas Juega 10 mag, ore 17:35 
Me parece Un buen Mod <3