Portal 2

Portal 2

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Foursight #1
   
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5 May, 2024 @ 11:02am
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Foursight #1

In 1 collection by Mikeastro
Foursight
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Description
You can find the next part here.

Welcome to Foursight.

This collection of co-op puzzles focuses almost exclusively on pure co-op portal management. Generally, they all follow the same rules as for the layout. You and your partner will have to navigate an increasingly long string of islands, each containing a single portal surface, from which you can only see your closest neighbour. Ultimately, it will be your goal to have both players and their portals in very precise and increasingly complex positions, in order to reach the exit. Are you up to the task?

I made these puzzles with computer assistance. Interested to find out how this worked?
Please feel free to watch this video to learn all about it!

More puzzles will be released at a pace of about once per week, but the schedule is not strict. Ultimately, this will be a 9-part series. Difficulty is not necessarily ascending - the number of islands, however, is. Considering my inexperience with co-op, I will refrain from assigning numerical values to the difficulty.

Difficulty: Easy.

The console commands +remote_view and sv_player_collide_with_laser 0 might enhance the experience (though the latter has no effect this map). If you want to learn how to play co-op maps by yourself, please consult this guide.

Huge thanks to Narkodes for playtesting and helpful advice.
Of course I won't copystrike you for the music if you record your run :p
In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Eric Northman
14 Comments
SHOOD 13 Jan @ 6:46am 
mit3368 16 Dec, 2024 @ 3:37am 
Very interesting minimalistic map. Thanks for the map:cupup:
Dark Rozen 12 Jun, 2024 @ 6:19am 
Fun start to the series, I like the concept.
Dandolo 13 May, 2024 @ 6:39pm 
@Mikeastro we did use a single null portal, with the boxes stacked horizontally and activated this ''ejecting'' mechanism by taking turns to control the portals by cancelling/re-activate them and keeping the null portal as re-usebaleoption something like a vending machine .
E L Y T R O N 12 May, 2024 @ 12:08pm 
I've got to find a co-op partner to try these out with me. My go=to friend I normally play Portal 2 with probably wouldn't like the Mike-style of logic. Then again he did do great with Portal Reloaded co-op so IDK
Mikeastro  [author] 9 May, 2024 @ 3:20pm 
@Marko Glad you liked it! I don't have a video, but the intended solution involves a double null-portal. Does that sound like something you may have done?
Dandolo 8 May, 2024 @ 3:02pm 
This was fun, very puzzling! I think that we did not solve it as intended, took us quite a bit. Will there be a walkthrough clip?
Mikeastro  [author] 7 May, 2024 @ 5:44am 
Thanks for playing everyone, glad you all liked this one :cozycrashfish:
nerdlingnation 5 May, 2024 @ 8:13pm 
I'm a co-op noob. Nice puzzle. Took me way to long. In some sense, portals are much more expendable in co-op; you've got to learn not to cling to them so much as we do in singleplayer puzzles.