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Every turn, this will simply add 100 to your base empire score, regardless of the current value.
Ex:
Turn 1: Your base score is 15. 100 additional score is added, so your final score is 115.
Turn 5: Your base score is 35. 100 additional score is added, so your final score is 135.
Turn 25: Your base score is 150. 100 additional score is added, so your final score is 250.
“Base” Empire Score might be a little confusing to talk about, so I will refer to it as “Additional” Empire Score. Let’s say that your “base” score is whatever your score is before we apply any additions or minimums. Here are some examples of how they work.
Minimum Empire Score = 100:
Every turn, this will check if your base empire score is below 100. If it is below 100, it will set your final score to 100. If it is above 100, it will do nothing.
Ex:
Turn 1: Your base score is 15. 15 is below the minimum of 100, so your final score is 100.
Turn 5: Your base score is 35. 35 is below the minimum of 100, so your final score is 100.
Turn 25: Your base score is 150. 150 is above the minimum of 100, so your final score is 150.
Also, maybe it could be a good idea to add global recruitment cap and time reduction as a difficulty addition. It benefits the AI a lot