Total War: WARHAMMER III

Total War: WARHAMMER III

117 ratings
SCM: Tribes of the North SFO Submod
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
894.178 KB
28 Apr, 2024 @ 6:14am
13 May @ 6:30am
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SCM: Tribes of the North SFO Submod

Description
Firstly, the most important information.

*****All credit goes to the team that created the original mod. I personally want to thank them for spending hundreds of hours making this expansion to Norsca. Norsca is the faction that needs the most love from CA. I hope this simple submod expands the playerbase that would have missed out on this piece of art.

Here is a link to the team
https://steamproxy.com/workshop/filedetails/discussion/3227790113/4361248897893910439/

*****Thank you Venris and your team for making SFO. Cannot wait to see if you make any further adjustments to Norsca!






Basic Mod trouble Troubleshooting
*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
45 Comments
The Black Kaiser 27 May @ 8:45am 
Legendary lords from this mod are having some of their skill trees being replaced by SFO. Some of them are missing the basic yellow trees that include increasing skills like melee attack /def etc.

Some of the lords that are themed like the bear kin don't have any research or skills that improve corrupted bears for example.
RogueSkeptic 9 Apr @ 12:19pm 
I hope this gets updated, I love SFO and SCM
christiansultana 5 Apr @ 11:01pm 
Crashes for me too, great mod
Cultist of Tzeentch 24 Mar @ 4:29pm 
Just letting OP know.

They added some new lords and heroes to the original mod.
NorscanWarlord 21 Mar @ 11:43am 
Crashes for me
Cultist of Tzeentch 2 Mar @ 8:30pm 
the unique items you get in the original mod, when releasing enemy lords, doesn't seem to trigger.

(tested with only the required mods - Playing as world walkers)
kvakva))) 11 Feb @ 6:35am 
First off all thanks for your work.
Want to report that monster hunt does not work for new factions (for example Bjornling or Sarl). Various SFO Norscan Monster Hunt Compatibility Fix does not help for these new factions.
voiceofreason467 7 Feb @ 2:13pm 
This mod doesn't load properly, it crashes.
C☺ck van Balls 26 Jan @ 1:05pm 
I'm having a crash in regards to akkorak, is anyone else? Wondering if I fk'd something along the way. Appreciate any input thanks
Bobbers 30 Oct, 2024 @ 3:41am 
I would like to report that I noticed both types of Marauder Horsemen + marauder horsemasters missing their changed health pools. Potentially chariots too(?) I don't actually use chariots so in their case it might just be low by default

Their health is at around ~4500 on Ultra unit size, with marauder horsemasters having around ~4920 HP
The health pool for pistoliers and outriders for comparison is at around ~10k