RimWorld

RimWorld

124 ratings
Shamblers Hate Wildlife
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.042 MB
17 Apr, 2024 @ 5:46pm
14 Jun @ 5:42pm
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Shamblers Hate Wildlife

Description
A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile. During death palls, this can make a semi-serious threat into a huge problem.

This mod has options available within the mod options page. By default, it is set to only during death palls.

Requires Harmony and Anomaly.

Let me know if there are any bugs you can find or potential problems and I'll do my best to fix it if it's within the scope of the mod.
65 Comments
YIsus 1 Dec @ 7:24pm 
cool
bing bong 멍청한 병신 18 Nov @ 4:15am 
epic
Elijah 17 Nov @ 12:54pm 
@bing bong 멍청한 병신
Yes
bing bong 멍청한 병신 14 Nov @ 7:16pm 
does this mod also makes it so the shamblers start attacking insectoids as well ?
Shinzou 15 Oct @ 4:22pm 
@Teok, i just changed up my modlist a little bit and started a new game, and animals are in fact defending themselves again, so i am guessing you are right, although nothing really stands out when i compare the two modlists. Weird.

The only thing that even would touch combat is Melee Animations... maybe it was just some strange mod interaction between some of other mods i removed. Caravan Adventures maybe, or any of the faction mods, like Kurin, Revia, etc... Will do some more testing and if i find the culprit i'll update here.
Teok  [author] 10 Oct @ 5:50pm 
Shinzou it sounds like a mod conflict, I just tested this on a new save and the animals still attack wildlife. You'll need to disable mods until you find the one causing it
Shinzou 9 Oct @ 6:13am 
Or alternatively, could we get an Wildlife hate Shamblers mod?
Shinzou 30 Sep @ 5:33pm 
So, something weird is happening recently, attacked animals have stopped defending themselves, and are not even fleeing resulting in shamblers quickly overwhelming even the most predatory of animals... if i remember correctly in 1.5 version animals would at least defend themselves, often resulting in some nice peripheral combat. I am unsure if anything has changed in this regard to 1.6, but it seems weird that wargs, etc. would just let themselves get passively killed like that.
Teok  [author] 26 Sep @ 12:32am 
Are you looking during deathpalls or just normal gameplay. You need to turn on specifically that they will attack wildlife outside of deathpalls
Kaiser Waffle 25 Sep @ 4:50pm 
i think the proximity should be increased because i never see them actually attacking wildlife