Call to Arms

Call to Arms

247 ratings
Call to War
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
10.397 GB
17 Apr @ 4:06pm
17 Nov @ 12:19pm
78 Change Notes ( view )

Subscribe to download
Call to War

Description
This mod includes new factions with new units:

* IDF (Israel Defense Forces)

* NATO Alpha Team (with units from Great Britain, France, Poland, and Canada)

* PLA Support Army (China) - It's basically a copy-paste of Russia, but with new skins and other graphical elements. It also includes three Chinese tanks.

* Islamic Revolutionary Force (Iran) - It's a mix between Russia and GRM, with modified skins.

* Ukrainian Armed Forces - It has some modified units, being a mix between the "rebels" faction with some weapons from "USA." It also has a variety of vehicles copied from the "rebels" faction and some American units.

Modified "Germany" faction:
NATO Bravo Section (units added: Italy, Spain, Sweden and Finland)

---------

🚨🚨
It is recommended to use the open beta version of the game for superior multiplayer/cooperative gameplay stability by going to Call to Arms on your Steam Library --> Home --> Right-Click on Call to Arms --> Properties --> Betas and then using the open beta version of the game.

----

This mod works for the following modes:

⚔️ SKIRMISH
✅Domination
✅Combined arms
(🚫other modes have not been tested but I believe they will not work properly)

🗺️ CONQUEST: Works..
But: Due to the amount of units I added, it became difficult for me to create the corresponding research tree (resulting in a bug when trying to open the menu). Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.

🚫⛔(CAMPAIGN: The campaign mode was not tested. This should not be a big problem to do without it. You can enjoy the campaign by removing this mod. Then, reactivate the mod to play SKIRMISH and/or CONQUEST)

-----
👀
I haven't tested the mod 100%, but I've tested it enough to confirm that although there may be imbalances, there is no likelihood of crashes during gameplay (in SKIRMISH and CONQUEST modes).

🔎
There may still be some minimal texture errors or effects, which I will be modifying.
There are some details that I found impossible to fix, such as the icons of the vehicles.
There are also some details in the icons that, since I don't have much time, I couldn't make them the way I would have liked, but I think it's quite acceptable.

🙂
Thank you for trying out the mod and I hope you enjoy it.
If you encounter any faults or bugs, please comment and detail said error, thank you.

💥💥💥
--------
🚨🚨🚨
CREDITS:

WarFighter - Authentic CtA Overhaul
https://steamproxy.com/sharedfiles/filedetails/?id=2777685314&searchtext=

More Factions for Warfighter Mod
https://steamproxy.com/sharedfiles/filedetails/?id=3064435838&searchtext=factions


* https://steamproxy.com/sharedfiles/filedetails/?id=1376787328&searchtext=call+to+arms
* https://steamproxy.com/sharedfiles/filedetails/?id=742470440
* https://steamproxy.com/sharedfiles/filedetails/?id=2781031605
* https://steamproxy.com/sharedfiles/filedetails/?id=2971930498
* https://steamproxy.com/sharedfiles/filedetails/?id=634033227
* https://steamproxy.com/sharedfiles/filedetails/?id=2993331542
* https://steamproxy.com/sharedfiles/filedetails/?id=2967953240
* https://steamproxy.com/sharedfiles/filedetails/?id=2982744666
* https://steamproxy.com/sharedfiles/filedetails/?id=2982740043
* https://steamproxy.com/sharedfiles/filedetails/?id=2441924279
* https://steamproxy.com/sharedfiles/filedetails/?id=3064435838
* https://steamproxy.com/sharedfiles/filedetails/?id=2799662328
* https://steamproxy.com/sharedfiles/filedetails/?id=1291069338
* https://steamproxy.com/sharedfiles/filedetails/?id=3158167467




Popular Discussions View All (1)
3
22 Oct @ 2:47pm
Mod dont show up
O529
299 Comments
Argenminion  [author] 15 Nov @ 4:29pm 
First/third-person camera error in transport helicopters: fixed.

I’ve added maps from the "heroes" mode to be played in "domination" mode. Since they’re small maps, they’re for 1v1 matches.
I’m working on adding campaign maps. It’s not that easy, as if the coordinates for flags and respawn points aren’t properly placed, they won’t work.
I’ve been planning to add more maps for conquest mode for a while. I hope I can achieve it someday.
Argenminion  [author] 13 Nov @ 11:42am 
Due to the amount of units I added, it became difficult for me to create the corresponding research tree (resulting in a bug when trying to open the menu). Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.
SuripuWakeru 13 Nov @ 7:53am 
Crash in Conquest when i try to open the Tech Tree with USA
Argenminion  [author] 12 Nov @ 2:05pm 
Minor mechanical changes to the helicopters:
I reduced the speed to 200 km/h (I had previously set it to 250, but it made it very difficult to maneuver and shoot at the same time). Increased passive speed and attack speed in classic RTS mode.

I caused a problem that I couldn't fix: I broke the direct control camera for transport helicopters 💀.
It worked fine at one point (similar to the combat helicopters), but then I broke everything and couldn't find a solution. I’ll work on it in the next few days
Argenminion  [author] 11 Nov @ 7:39am 
Conquest Mode error with Israel: fixed

It’s been a long time since I sat down to play the game. I logged in to test it and noticed it would crash when bots had to defend with Israel. Luckily, I spotted it and fixed it. Sorry for not noticing it sooner.
PrezesAdrian 10 Nov @ 1:03am 
I would also like to have Korea
Argenminion  [author] 8 Nov @ 5:48pm 
* Slight changes in the bots

* Increased zoom for snipers

* Moved the muzzle flash a bit so it's not in the center of the scope

* Skill improvement for more specialized soldiers
(now a spec ops soldier has a much higher chance of hitting a shot than a basic infantry soldier)
a random gvy 7 Nov @ 11:01pm 
Okay cool, thank you! I was just curious if it was an intended feature or not. Thought it might have been. I both really like it in some ways, and also with it somehow had a chance of wounding and getting healed too. Double edged sword I guess. Still cool as hell, and I really enjoy using the IDF faction!
Argenminion  [author] 7 Nov @ 6:32am 
Basically, I reduced the "bleed-out" time to the minimum, which is why the icon doesn’t appear. And I removed the medic ability from all units
Argenminion  [author] 7 Nov @ 6:28am 
Thanks!!