RimWorld

RimWorld

610 ratings
Vanilla Storytellers Expanded - Winston Waves
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.311 MB
7 Apr, 2024 @ 9:38am
8 Jul @ 8:58am
9 Change Notes ( view )

Subscribe to download
Vanilla Storytellers Expanded - Winston Waves

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See changes notes





This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5 and up. If you're looking for Winston Waves for 1.4 or lower, check THIS.

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.



Authors:

Oskar Potocki, an artist responsible for reward/modifier art.

Kikohi, a programmer responsible for the entirety of the code and design of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: Simply change to this storyteller anytime you want to try wave survival.

Q: Can I change to this storyteller mid-save?
A: Absolutely. If you change back from Winston, the progress will be kept until you re-enable him again.

Q: Does it work with Combat Extended?
A: Yes!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with the majority of mods. Although mod that touches raid might break Winston. Mods found incompatible:
- RimWar
- Multiplayer
- Faction Raid Cooldown
- Pawn Surrender

Q: How is this mod different from the old wave survival, or any other ‘wave survival’ storytellers?
A: This mod pretty much introduces a brand new gamemode, complete with custom UI, wave tracker, enemy tracker, reward system, modifier system and scaling system.

[forms.gle]
237 Comments
HollowKnight 27 Jul @ 1:08pm 
when i do a gravship jump it resets the waves back to 1, hope this gets fixed in the next update
Kuukuna 27 Jul @ 5:15am 
Any chance for an option to remove some of the rewards from the reward pool?
Hatdatsat 26 Jul @ 12:58pm 
when i try reseting it to wave 1 in dev mode i get this https://gist.github.com/HugsLibRecordKeeper/42ffa7750dd2f967a0969921a2dc7c68 (error log)
Hatdatsat 26 Jul @ 12:56pm 
for some reason when i jump with the grav ship winston gets broken sometimes, even if i swap story teller and go back to winston it doesnt want to restart the waves
Terran 25 Jul @ 1:51pm 
Does the "2 Lings" reward require, uhh, a specific DLC? It doesn't give me anything.
Terran 25 Jul @ 9:51am 
Oh, my bad then. I didn't see it. For boss waves there was the ability to turn off certain attack types, which I did, but I didn't see anything for normals. Maybe its a mod I have causing conflicts? But thank you.
It would also be pretty cool to have a setting (or just uncap the limits) to turn it into a "Spawn the wave whenever you want".
Sarg Bjornson  [author] 24 Jul @ 10:51pm 
I think it's toggable in mod options
Terran 24 Jul @ 3:33pm 
If I can ask something else, any method to disable droppods from coming down? I know its lame, but I'd rather fight just sappers, sieges and good ol' chokepoint rushes - at this point almost every wave outside of the first one drops directly on my base, and since I have the difficulty doubling each time and a max of 50k it becomes almost impossible to keep up.

It'd be fun to test my walls, traps, turrets and defenses instead of every fight becoming an urban hellscape.

But I still love it!! Thank you.
Terran 24 Jul @ 9:47am 
That's fair. Thanks for the reply!
Sarg Bjornson  [author] 23 Jul @ 11:06pm 
Zero chance on our side