Victoria 3

Victoria 3

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The Great Revision - 1.10.4
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157.822 MB
7 Apr, 2024 @ 1:12am
5 Oct @ 7:43am
206 Change Notes ( view )

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The Great Revision - 1.10.4

In 1 collection by SASCO
The Great Revision Series
11 items
Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N

Compatibility: This mod introduce huge changes in the game code. All that mods that make change in Trade, Production, Ideologies, Laws, AI Behavior shall not probably be compatible.
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FEATURES:
-New Taxation Reform
-New Laws and Institutions
-New AI Strategies
-New Trade System
-New Debt & Loans Mechanic
-New Migration Agreement
-New Colonial Resettlement
-New Character Interactions
-New Italian Unification
-New German Unification

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Hello Everyone!!

Today i want introduce you

"THE GREAT REVISION"!

This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.

NEW LAWS AND INSTITUTIONS
TGR reworked all the existing laws in Vanilla to give more balance and flavor and introduce a new set of Laws and Institutions, which will help you to shape your Nation in one way or another.

The new features includes:
-Foreign Policy
-Centralization
-Economic Investments
-Work's Policies
-Pensions


TAXATION REFORM
You can now apply different types of taxes to different classes of Pops!

The Budget Panel have been reworked, so now YOU and the AI can tax differently your Pops!
As per Vanilla, the taxation laws will unlock or lock new level of taxes, so pay always attention on which law you want to pass.

Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?


GERMAN and ITALIAN UNIFICATION
Now the JE for Italy and Germany includes new additions and buttons to help you and AI to form better the Nation.
with TGR you can expect that in EVERY gameplay Italy and Germany will be formed!


TRADE REWORK
Improved trade, now both you and the AI ​​can import/export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.


AI STRATEGIES, COMPANIES & PRIVATE INVESTMENT
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.

Furthermore, now Companies have a great weight on the production activity. When you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.


NEW CHARACTER INTERACTIONS
-Added "RESIGN PARTY LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
-PROPAGANDA CAMPAIGN: You can start a Campaign to support/discredit specific characters. This will help to increase or decrease the clout or attraction to specific IGs. Furthermore, the choosen character can have chances to gain new skills traits.
-ORGANIZE A DEMOSTRATION: You can use the Agitator to boost the attraction and political activism of any political movement, which will help you to pass specific laws.


MIGRATION AGREEMENT
A new diplomatic action is created to stimulate Pops from other Countries to migrate in your Nation!
Thit action will be very useful if you play a Country which will run out of Pops very fast, but be careful, it is very expensive!


COLONIAL RESETTLEMENT and COLONIAL SEGREGATION
These two new decrees will help you to migrate your pops to your colonies, or.... let's say, segregate local pops in specific areas of the State to make space to your primary culture pops.


CAMPAIGN ADJUSTMENTS
TGR includes a lot of tweaks, AI strategies and Events which will adjust the gameplay, like the Manifest Destiny, Argentina colonization, Austria-Hungery formation and more!



If you liked "The Great Revision", please rate :)
Popular Discussions View All (1)
0
28 Jul, 2024 @ 6:47am
PINNED: TGR UPDATES AND FUTURE PLANS
SASCO
424 Comments
SASCO  [author] 19 hours ago 
@(shiny) DiamondNova Thanks, i'll fix soon as possible :)
(shiny) DiamondNova 20 hours ago 
@SASCO well yeah, I was playing as Austria, and I've got those events, so probably some triggers are out of wack
Saishi 22 hours ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
SASCO  [author] 5 Oct @ 7:48am 
(shiny) DiamondNova Hi!
Thanks for the feeback.
Was you playing Austria when this happened?
The event you are refering it's an event between AI only, which basically the first country impose an ultimatum to the second to ask back the original cores.
If they don't accept, that country receive penalties in Infamy.
But that event should be triggered only if the country in question is not player
(shiny) DiamondNova 5 Oct @ 6:45am 
I don't think Italian unification is well done. They can declare war back to back against Austria without any truce and neverminding relation or pacts. Moreover, after 1869.1.1 they just annex Longobardia and Venice for free, even if they lost 100% of wars for those.
I get it makes kinda sense to force "pretty borders" when playing somewhere else, but if player is Austria, it's super frustrating when you lose provinces just like that.
ACOFROD 1 Oct @ 5:12am 
Is this mod not yet translated into Spanish?
SASCO  [author] 30 Sep @ 12:39pm 
Thanks for the report. I'll take a note to change it in the future :)
Saishi 28 Sep @ 12:01pm 
Short remark about integration with Better Politics Mod.

The Centralization and Foreign Policy tabs are combined with some BPM laws groups that maybe were meant as something different. Screenshot posted in Discord.

It looks like an ID type of issue, between the law tabs. Something easy to fix.
Vitendo10 28 Sep @ 10:39am 
i sent the screenshots in the dicord btw
Vitendo10 28 Sep @ 10:37am 
The "The Great Revision Series: Leadership & Politicians - 1.10.2" part of this mod is what causes the bug