RimWorld

RimWorld

603 ratings
[RH2] Faction: Militaires Sans Frontieres
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
71.630 MB
30 Mar, 2024 @ 4:15pm
31 Jul @ 10:25pm
51 Change Notes ( view )

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[RH2] Faction: Militaires Sans Frontieres

In 2 collections by Chicken Plucker
Project Red Horse: Metal Gear Solid mods
6 items
Red Horse² - Factions
7 items
Description
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business. Militaires Sans Frontieres is a valuable commodity where clients all over the world are in need of their services.

They are an army without a flag, they are soldiers without borders. A wrench in the old system of deterrence.

Warning: Mod previews and description may contain MGSV: The Phantom Pain spoilers.






Contents:
- 512x512 px, high quality apparel and weapon texture art.
- Unique faction with their own backstory and characteristics.
- Custom Metal Gear pawnkinds and quests
- Custom faction leader and trader
- Peace Walker Basilisk and Pupa
- Metal Gear ZEKE
- Mechs are gestatable with Biotech DLC enabled
- Dynamic faction relationship with Task Force 141, FOXHOUND and etc. (RH2 faction mods). MSF is hostile to these government entities.

Guest Starring:
The following unique pawns are available in one-off quests.


Mosquito's caravan was ambushed by traitors from within MSF!
If you help him, he will join your colony and relations with MSF will increase by +25.

Hideo's squad was wiped out and he is fleeing from PS Escort personnel that betrayed MSF!
Hideo will join your colony and relations with MSF will increase by +50 should you choose to accept to help.

Huey is being accused of sabotage and has been exiled from MSF! He is being chased by a rogue Peace Walker (Basilisk) that was hacked by enemy forces.
If you help him, he will join your colony, relations with MSF will decrease by -25.

Paz is fleeing from an MSF capture or kill force!
If you help her, she will join your colony but relations with MSF will break down completely.

Venom Snake, on behalf of MSF, is asking for help in taking down a Peace Walker (Pupa) that has gone rogue.
If you accept his mission, he will join your colony and relations with MSF will increase by +100.
(Note: Venom Snake has a 25% chance to spawn with the Chicken Hat)








Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Promotions




Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- Is compatible with Combat Extended?
Why are we still here? Just to suffer? Every night, I can feel my leg… and my arm… even my fingers. The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?

(The answer is no)

- Will this mod work without x DLC?
This mod will work without x DLC.


Recommended to be played with:





Please consider to:
[ko-fi.com]


Credits:
Times New Roman - Peace Walker texture
BlackMarket420 - Metal Gear ZEKE texture, apparel and weapon art
Fiendakko - Apparel art, Weapon art
"Laughing Octopus" Tittymcswaggy - Apparel art
Chicken Plucker - Apparel, weapon and UI art. Sound design. Coding.
Lee - Troubleshooting
Jecrell - Coding
Taranchuk - Coding
Arquebus - Coding
Lee - C# fixes
Samael "Raiden" Gray - Biotech compatibility coding (Gestation machines, son.)
Autumn "Hot Coldman" Point Eclipse - Tactical Advisor
Aelanna - Tactical Advisor
"Revolver" AOBA - Tactical Advisor
Omni - Funding and support
Konami - For punishing all of us. The comrades we've lost, won't stop hurting.
Hideo Kojima - Metal Gear Solid
Akihiro Honda / Jeremy Soule / Kazuma Jinnouchi / Nobuko Toda / Norihiko Hibino / Takahiro Izutani / Todd Haberman / Yoshitaka Suzuki - Metal Gear Peace Walker soundtrack
Lori Alan - AI generated voice of Peace Walker/The Boss AI
Mendola - Sound FX sample (Peace Walker)
KGSound - Sound FX sample (Metal Gear ZEKE)
Tynan "Big Boss" Sylvester - RimWorld
Ludeon "Punished Snake" Studios - RimWorld
Chat "Mammal Pod AI" GPT - Some help with writing
Tikubonn - Non-Lethal weapon coding
pixelhans - Miller's Maxi Buns logo design
360 Comments
Sweaters 21 Oct @ 10:11am 
Having played with this mod for a while now, i have some feedback

- Calling for support does not lower relations, contrary to how it works with other RH2 factions
- VERY easy to become allied with MSF faction. TOO easy tbh.
- becoming allied means call for aid becomes insane. using it is totally free and spawns dozens of well equipped soldiers, or even several walkers! The cooldown isnt very long either.
- like with many RH2 factions, the missions you can buy very often expire before you buy them. you basically have to pay a couple hundred silver now and then to buy them all so theyre gone.

This mod feels a bit overtuned, and not meant for use with other mods. It feels like a ''main focus'' kind of faction and meant for very fast/short playthroughs. Not a bad thing per se, just not in line with how i tend to play.
SGT.silverman 20 Oct @ 10:05am 
the Federation of Super Earth and the Rangers are going to war with the MSF... a rimwar..
@IShowSlavic
Thanks for taking the time to reply!
IShowSlavic 17 Oct @ 11:22am 
Yeah from what I recall from 1.5 the red MVCF errors about some spawned metal gears guns when loading games are actually harmless, but threw a bunch of log spam each time
Hello, and thank you as always for the fun mod! I’m sorry for asking a question, but I recently built a Peace Walker today, and after saving and then loading the game, I encountered the following phenomenon along with this error log. Does anyone know what might be going on?

Phenomenon:

After loading the save, the secondary weapon “Peace Cluster” no longer fires.

The secondary weapon Minigun still fires as normal.

Missiles also fire as normal.

Error log:
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_RN2Gun_PW_M134Minigun619416_0_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb…

I looked into it, and I found that if I open the save file (~.rws) and delete the <gun></gun> tags for the Minigun and Peace Cluster, then reload the save, the Peace Cluster starts firing again.
Avro 13 Oct @ 12:00pm 
Three things i realised (also works for any RH2 factions but i played the most with this one) :

Training for survival at their facility doesn't upgrade mining at all whatsoever, as said in the tooltip.
The provision the base gives isn't the correct number on the tooltip, and it seems to be randomized (?) unless it's just me.
Missions used to work but they broke once again, it doesn't give a quest and silver doesn't dissapear but the mission gone in the menu.
BagelMelonMunchr 8 Oct @ 6:09pm 
Boss:MGS_DELTA_ALERT:
The Man Who Sold The World 15 Sep @ 3:18pm 
Kept you waiting, huh?
DocHolliday 31 Aug @ 5:07pm 
"Smokeleaf cigars" so blunts? XD
Mohxy 27 Aug @ 9:56am 
10/10 I had Hideo Peakjima join my colony