RimWorld

RimWorld

527 ratings
[RH2] Faction: Militaires Sans Frontieres
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Mod, 1.4, 1.5
File Size
Posted
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59.481 MB
30 Mar, 2024 @ 4:15pm
5 Apr @ 8:08pm
47 Change Notes ( view )

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[RH2] Faction: Militaires Sans Frontieres

In 2 collections by Chicken Plucker
Project Red Horse: Metal Gear Solid mods
6 items
Red Horse² - Factions
7 items
Description
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business. Militaires Sans Frontieres is a valuable commodity where clients all over the world are in need of their services.

They are an army without a flag, they are soldiers without borders. A wrench in the old system of deterrence.

Warning: Mod previews and description may contain MGSV: The Phantom Pain spoilers.






Contents:
- 512x512 px, high quality apparel and weapon texture art.
- Unique faction with their own backstory and characteristics.
- Custom Metal Gear pawnkinds and quests
- Custom faction leader and trader
- Peace Walker Basilisk and Pupa
- Metal Gear ZEKE
- Mechs are gestatable with Biotech DLC enabled
- Dynamic faction relationship with Task Force 141, FOXHOUND and etc. (RH2 faction mods). MSF is hostile to these government entities.

Guest Starring:
The following unique pawns are available in one-off quests.


Mosquito's caravan was ambushed by traitors from within MSF!
If you help him, he will join your colony and relations with MSF will increase by +25.

Hideo's squad was wiped out and he is fleeing from PS Escort personnel that betrayed MSF!
Hideo will join your colony and relations with MSF will increase by +50 should you choose to accept to help.

Huey is being accused of sabotage and has been exiled from MSF! He is being chased by a rogue Peace Walker (Basilisk) that was hacked by enemy forces.
If you help him, he will join your colony, relations with MSF will decrease by -25.

Paz is fleeing from an MSF capture or kill force!
If you help her, she will join your colony but relations with MSF will break down completely.

Venom Snake, on behalf of MSF, is asking for help in taking down a Peace Walker (Pupa) that has gone rogue.
If you accept his mission, he will join your colony and relations with MSF will increase by +100.
(Note: Venom Snake has a 25% chance to spawn with the Chicken Hat)








Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Promotions




Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- Is compatible with Combat Extended?
Why are we still here? Just to suffer? Every night, I can feel my leg… and my arm… even my fingers. The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?

(The answer is no)

- Will this mod work without x DLC?
This mod will work without x DLC.


Recommended to be played with:





Please consider to:
[ko-fi.com]


Credits:
Times New Roman - Peace Walker texture
BlackMarket420 - Metal Gear ZEKE texture, apparel and weapon art
Fiendakko - Apparel art, Weapon art
"Laughing Octopus" Tittymcswaggy - Apparel art
Chicken Plucker - Apparel, weapon and UI art. Sound design. Coding.
Jecrell - Coding
Taranchuk - Coding
Arquebus - Coding
Samael "Raiden" Gray - Biotech compatibility coding (Gestation machines, son.)
Autumn "Hot Coldman" Point Eclipse - Tactical Advisor
Aelanna - Tactical Advisor
"Revolver" AOBA - Tactical Advisor
Omni - Funding and support
Konami - For punishing all of us. The comrades we've lost, won't stop hurting.
Hideo Kojima - Metal Gear Solid
Akihiro Honda / Jeremy Soule / Kazuma Jinnouchi / Nobuko Toda / Norihiko Hibino / Takahiro Izutani / Todd Haberman / Yoshitaka Suzuki - Metal Gear Peace Walker soundtrack
Lori Alan - AI generated voice of Peace Walker/The Boss AI
Mendola - Sound FX sample (Peace Walker)
KGSound - Sound FX sample (Metal Gear ZEKE)
Tynan "Big Boss" Sylvester - RimWorld
Ludeon "Punished Snake" Studios - RimWorld
Chat "Mammal Pod AI" GPT - Some help with writing
Tikubonn - Non-Lethal weapon coding
pixelhans - Miller's Maxi Buns logo design
296 Comments
williamb1995 29 Jun @ 10:40am 
1.6 ?
ActiveMars828 10 Jun @ 1:43am 
@CtyptoTest That is correct
CryptoTest 8 Jun @ 4:20pm 
So if I am to understand correctly, the Peace Walkers and the Metal Gear are to be treated as ultra-heavy Mechanoids? That is to say I won’t require vehicles framework or mech suits framework or artificial framework or anything of that sort to run the mod?
AcetheSuperVillain 6 Jun @ 9:04pm 
Since you mentioned not having the code for Quiet to go invisible, A RimWorld of Magic/Kure's Rimworld of Magic Class Expansion Pack has a couple classes that go invisible, like Ninja. I don't know if their code is obfuscated or anything, but maybe worth a look.
The Axolotl Ranger 5 Jun @ 2:22pm 
To Waravan below, he didn't add quiet because she would be too OP in theory to create. (from what I heard)
Waravan13 1 Jun @ 10:40am 
and where is quiet?
'atrick 28 May @ 10:04pm 
It would be awesome if someone made a patch to allow the peace walkers to launch rimatomics nuclear missiles
The Axolotl Ranger 25 May @ 8:38pm 
Just wanted to ask, is there a chance a quest for an MSF-related pawn re-appears after I deny it? I turned away Huey because he appeared at the start of my game, but now I kinda want him and he hasn't surfaced for a solid few years now.
Dick Sledge 3 May @ 7:22pm 
This is probably my favorite of your factions mods and that is saying a lot because I like all of the faction mods. Great artwork, great implementation into the game, and love the recruitment feature that you made. Keep up the amazing work with all that you do, looking forward to whats next!
Ōkami Kira 2 May @ 3:55pm 
Moreover, after the fight - i destroyed the peace walkers (with dev tools) and everyone left the map normally. So... Just letting others know that this is temporary fix for that. Just destroy it with dev tools and others faction members will leave the map.