Jagged Alliance 3

Jagged Alliance 3

63 ratings
OctoSquad (8 merc squads)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
368.886 KB
29 Mar, 2024 @ 7:44pm
31 Mar, 2024 @ 2:44pm
2 Change Notes ( view )

Subscribe to download
OctoSquad (8 merc squads)

Description
Increases maximum squad size to 8 and makes small UI changes to fit things in. Works with 1.5 with new games and existing Saves.

Thanks to modders Tobias and SkunkXL whose mods I checked out and learnt from.

Note. If you are using another mod that changes squad size eg. Custom Settings, this mod will NOT override that setting, it will tweak the UI only.
10 Comments
javier_ea 2 Apr @ 12:46am 
Hi guys... any suggestion to configure the screen for 12 merc squads?
IvashaMagnus 13 Sep, 2024 @ 1:55pm 
Controller support?
Doctor Sandvich 19 Aug, 2024 @ 4:55am 
Excellent, thank you @ PoundedChicken
PoundedChicken  [author] 1 Apr, 2024 @ 1:59pm 
For this mod, I'm just trying to keep the scope at making 8 work well without conflict with other mods and maybe add some other tweaks to balance 8 mercs. Someone in discord channel is already working on updating custom settings mod too which would include ui
Pug 1 Apr, 2024 @ 1:52am 
I experimented a bit with the parameters of the squad management window. With the following changes, the window adapts perfectly for squad sizes between 6 and 10 Mercs.

varDialogContext:SetProperty("MinWidth", "1090") --1500 1550 default: 1090
varDialogContext:SetProperty("MaxWidth", "1550") --1500 1580 default: 1090
varDialogContext:SetProperty("MinHeight", "750") --new 750 900 default: 650
varDialogContext:SetProperty("MaxHeight", "960") --new 750 950 for 6 rows default: 650

varSquadListSection:SetProperty("MaxWidth", "1220") --1000 1220 perfect fit for 10 mercs

Maybe you would also be able to add an option to adjust the squad size between 6 and 10 Mercs for people who don't use Custom Settings.
Pug 1 Apr, 2024 @ 12:18am 
Thanks again! And, very nice coding I can learn a lot of.
PoundedChicken  [author] 31 Mar, 2024 @ 5:54pm 
Thanks. The theory is that at a certain point people are using multiple squads anyway. 2x squads of 6 is usually too many. One squad of 6 is usually too few. Running 2 squads causes the dilemma of sharing / transferring items between each.
Parker Posey's Mouth 31 Mar, 2024 @ 5:17pm 
This is great, I can travel with support mercs and not have to fumble around with ammo all the time. Likely to be a lifesaver under my present tactical circumstances. :Molotov:
PoundedChicken  [author] 31 Mar, 2024 @ 2:47pm 
Yeah, I guess it'd come down to which events other mods hook into eg. On LoadGame. Then if they use same events, I don't know how load order is determined. Anyway, I've just added a simple test so that if current const value != 6, then don't override it because another mod probably already has. Just tried with custom settings and it seemed to work.
Pug 31 Mar, 2024 @ 9:22am 
Very, very nice. Great work! Had myself customised biggersquads for private use. But your version is way better. Thank's a lot. I think 8 is a perfect squad size if one would use more mercs.
Because I still use Custom Setttings, even if it's a little hard to handle, I removed your Squadsize setting from your code.
Have you tested those mods together? Witch mods setting for the squad size will win?