RimWorld

RimWorld

433 arvostelua
Colored deep resources
2
   
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Mod, 1.3, 1.4, 1.5
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193.689 KB
27.3.2024 klo 13.55
31.5.2024 klo 0.12
2 muutosilmoitusta ( näytä )

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Colored deep resources

Kuvaus
No more hovering above every deep drill resource to find the right one!

This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according to their stuff color.



You can also customize the color of each resource and their opacity in the settings:



Credits

Oskar Potocki for the awesome preview.
Code work (partially located in the framework) by Kikohi.
Maintained by Sarg
Suositut keskustelut Näytä kaikki (1)
5
30.5.2024 klo 7.42
TÄRKEÄ: Bug Reports
Sarg Bjornson
27 kommenttia
Nerond 22.12.2024 klo 11.56 
To anyone having issues with not seeing scanned minerals - MAKE SURE AT LEAST ONE SCANNER IS TURNED ON & HAS POWER. I though this was some mod conflict, but apparently this is necessary to see the ores, even when they are already discovered.
Kimo' 16.12.2024 klo 19.22 
One of those mods I can't play without, thanks Sarg!
Quod 3.11.2024 klo 13.20 
Have the same problem thought it was this mod but i dont even have it installed :p.
DeadBeard 23.7.2024 klo 15.15 
one more detail, my map has this weird area on the left side of the map that is white, like it was a zone, but it just looks like a graphic error or some glitch
DeadBeard 23.7.2024 klo 14.55 
im hoping you guys can help me, but for some reason I cannot see any of my scanned minerals, no color or zones are showing. consequentially, i cant see roof zones or heat map either. I checked to see if the mods were enabled, they are, I checked to see if I enabled toggle visibility of zones, and I can. I dont see any log errors regarding this issue either which is weird I dont understand what I am missing here.
Sarg Bjornson  [tekijä] 3.6.2024 klo 10.44 
Because it's the VE Framework
Anon 3.6.2024 klo 10.17 
Why does this require another mod?
Sarg Bjornson  [tekijä] 31.5.2024 klo 0.12 
I've tried capping it, please tell me if this works

v1.1:

- Fix: Capped brightness calculation to 0-1 to avoid colours reverting back to pitch black on load
Sarg Bjornson  [tekijä] 30.5.2024 klo 23.12 
How, though? I have never been able to do that :-S
MortalSmurph 30.5.2024 klo 17.06 
Work around fix for now:

Choose the colors you want. Options -> Open Save Data folder. Have that folder up. Exit the game.

Go up a folder from the saves folder. Go to the Configs folder. Open: Mod_3203269467_DLCMod.xml -- that's the config file for this mod

Find any color value over 1.000. Set that color value to 0.999. Save the file and close.

The issue is that colors with values over 1.000 can be chosen. Those colors get reverted to black on reopening.