RimWorld

RimWorld

410 ratings
Colored deep resources
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Mod, 1.3, 1.4, 1.5
File Size
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193.689 KB
27 Mar, 2024 @ 1:55pm
31 May, 2024 @ 12:12am
2 Change Notes ( view )

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Colored deep resources

Description
No more hovering above every deep drill resource to find the right one!

This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according to their stuff color.



You can also customize the color of each resource and their opacity in the settings:



Credits

Oskar Potocki for the awesome preview.
Code work (partially located in the framework) by Kikohi.
Maintained by Sarg
Popular Discussions View All (1)
5
30 May, 2024 @ 7:42am
PINNED: Bug Reports
Sarg Bjornson
27 Comments
Nerond 22 Dec, 2024 @ 11:56am 
To anyone having issues with not seeing scanned minerals - MAKE SURE AT LEAST ONE SCANNER IS TURNED ON & HAS POWER. I though this was some mod conflict, but apparently this is necessary to see the ores, even when they are already discovered.
Kimo' 16 Dec, 2024 @ 7:22pm 
One of those mods I can't play without, thanks Sarg!
Quod 3 Nov, 2024 @ 1:20pm 
Have the same problem thought it was this mod but i dont even have it installed :p.
DeadBeard 23 Jul, 2024 @ 3:15pm 
one more detail, my map has this weird area on the left side of the map that is white, like it was a zone, but it just looks like a graphic error or some glitch
DeadBeard 23 Jul, 2024 @ 2:55pm 
im hoping you guys can help me, but for some reason I cannot see any of my scanned minerals, no color or zones are showing. consequentially, i cant see roof zones or heat map either. I checked to see if the mods were enabled, they are, I checked to see if I enabled toggle visibility of zones, and I can. I dont see any log errors regarding this issue either which is weird I dont understand what I am missing here.
Sarg Bjornson  [author] 3 Jun, 2024 @ 10:44am 
Because it's the VE Framework
Anon 3 Jun, 2024 @ 10:17am 
Why does this require another mod?
Sarg Bjornson  [author] 31 May, 2024 @ 12:12am 
I've tried capping it, please tell me if this works

v1.1:

- Fix: Capped brightness calculation to 0-1 to avoid colours reverting back to pitch black on load
Sarg Bjornson  [author] 30 May, 2024 @ 11:12pm 
How, though? I have never been able to do that :-S
MortalSmurph 30 May, 2024 @ 5:06pm 
Work around fix for now:

Choose the colors you want. Options -> Open Save Data folder. Have that folder up. Exit the game.

Go up a folder from the saves folder. Go to the Configs folder. Open: Mod_3203269467_DLCMod.xml -- that's the config file for this mod

Find any color value over 1.000. Set that color value to 0.999. Save the file and close.

The issue is that colors with values over 1.000 can be chosen. Those colors get reverted to black on reopening.