RimWorld
412 beoordelingen
Colored deep resources
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Mod, 1.3, 1.4, 1.5
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193.689 KB
27 mrt 2024 om 13:55
31 mei 2024 om 0:12
2 wijzigingsnotities (weergeven)

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Colored deep resources

Omschrijving
No more hovering above every deep drill resource to find the right one!

This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according to their stuff color.



You can also customize the color of each resource and their opacity in the settings:



Credits

Oskar Potocki for the awesome preview.
Code work (partially located in the framework) by Kikohi.
Maintained by Sarg
Populaire discussies Alles weergeven (1)
5
30 mei 2024 om 7:42
BELANGRIJK: Bug Reports
Sarg Bjornson
27 opmerkingen
Nerond 22 dec 2024 om 11:56 
To anyone having issues with not seeing scanned minerals - MAKE SURE AT LEAST ONE SCANNER IS TURNED ON & HAS POWER. I though this was some mod conflict, but apparently this is necessary to see the ores, even when they are already discovered.
Kimo' 16 dec 2024 om 19:22 
One of those mods I can't play without, thanks Sarg!
Quod 3 nov 2024 om 13:20 
Have the same problem thought it was this mod but i dont even have it installed :p.
DeadBeard 23 jul 2024 om 15:15 
one more detail, my map has this weird area on the left side of the map that is white, like it was a zone, but it just looks like a graphic error or some glitch
DeadBeard 23 jul 2024 om 14:55 
im hoping you guys can help me, but for some reason I cannot see any of my scanned minerals, no color or zones are showing. consequentially, i cant see roof zones or heat map either. I checked to see if the mods were enabled, they are, I checked to see if I enabled toggle visibility of zones, and I can. I dont see any log errors regarding this issue either which is weird I dont understand what I am missing here.
Sarg Bjornson  [auteur] 3 jun 2024 om 10:44 
Because it's the VE Framework
Anon 3 jun 2024 om 10:17 
Why does this require another mod?
Sarg Bjornson  [auteur] 31 mei 2024 om 0:12 
I've tried capping it, please tell me if this works

v1.1:

- Fix: Capped brightness calculation to 0-1 to avoid colours reverting back to pitch black on load
Sarg Bjornson  [auteur] 30 mei 2024 om 23:12 
How, though? I have never been able to do that :-S
MortalSmurph 30 mei 2024 om 17:06 
Work around fix for now:

Choose the colors you want. Options -> Open Save Data folder. Have that folder up. Exit the game.

Go up a folder from the saves folder. Go to the Configs folder. Open: Mod_3203269467_DLCMod.xml -- that's the config file for this mod

Find any color value over 1.000. Set that color value to 0.999. Save the file and close.

The issue is that colors with values over 1.000 can be chosen. Those colors get reverted to black on reopening.