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PS. The author said "Map is possible to compelete without any firearms at all.", so current behavior is also technically valid :)
You might want to make a script that spawns these on player's position: weapon_physcannon, weapon_stunstick, weapon_smg1, weapon_pistol and item_suit
At least, this is just a visual problem, not a game breaking problem. I'll leave it as is, until FP fixes it.
When you move from starting point, first gunship will be activated, but this is for visual. It cannot attack player, and is forced to move along with designated path.
When you take a ladder to the rooftop and go outside, second gunship will be activated. It knows where you are and will attack you. It is not invulnerable, but you don't have proper weapon to kill it. This second gunship will be removed when you go down to the hole in the building.
When you go down and pass certain trigger, third gunship will be activated. It also knows where you are, and will attack through thin wall like window above. This final gunship will be removed when you press elevator button.
So, you should see one gunship at once through the map. I will check the map in this add-on.
According to the map, you should encounter one gunship when on rooftop, and two gunships at the last part of the map. The first gunship should be 'killed' when you leave the rooftop.
But in my playthrough, the first gunship didn't get 'killed', and other two gunship didn't get activated. I think either I skipped some trigger when testing, or GMod executes the intended behavior of the map correctly.