Garry's Mod

Garry's Mod

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RP_Widows_Nest
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
1.077 GB
27 Mar, 2024 @ 11:17am
23 Jul, 2024 @ 3:33pm
3 Change Notes ( view )

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RP_Widows_Nest

Description
RP_Widows_Nest the work of feedback from many people, majorly tested, and warped to what was needed in a final version of rp_anaxes... but made for HaloRP!

This map is based on RP_Batuu_v2 and heavily rehauled in textures and many of its landmarks.

It keeps with the optimization of Batuu_v2 and even more added. Wile shrinking down more of the main base's areas or seemingly to make them smaller, to better fit smaller communities along with larger ones.

Note: [TSF] Mason will come around occasionally to servers that use this map for feedback!



===
Advert



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NovaCore's target are RP servers that are more resource heavy.

Offered specs:
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  • Free slots
  • Start at 4GB @ 5200MHz of RAM with free upgrades if needed
  • Start with a 60GB NVMe SSD.

Prices
  • Starting Package: $25 (1 Thread, 60GB NVMe, 4GB RAM) [35 Player slot recommended]
  • Community Package: $40 (1 core - 2 Thread, 80GB NVMe, 8GB RAM) [65 player slot recommended]
  • Maximum Package: $60 (Unlimited CPU, Unlimited NVMe, Unlimited RAM) [128 player slot able]

Discounts
  • 10% off semi-annual payment
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  • My 15% off for 3 months on ANY gmod pack affiliation code:
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Link to NovaCore Hosting Discord[discord.gg]
Link to NovaCore Hosting Website[billing.novacorehosting.com]

===



Map Itself:
  • NavMeshed
  • Node graphed
  • works well with upto 128 players
  • all assets packed into the map, so no requirements
  • Designed for both HaloRP and WH40kRP in mind.
  • Additional optimization added over previous maps of the type.

Places of Interest
  • Aux-Generator for main base external and all map power
  • Vehicle R&R outpost
  • Cliff-side surface radar station
  • Above base Air Radar
  • Above base outpost with elevator to main base
  • Above base air exchange with vents into main base
  • Above Base Reactor exhaust vent with vent into reactor room
  • Waterfall caves that lead into large caverns and ruins
  • Caves next to Aux-Generator outpost
  • Talking rock that whispers things to you, to give you excuses to shoot people
  • Main Base

Main Base Details
    -External
  • Good sized plaza area for vehicles and VTOL aircraft
  • 4 watch towers
  • 3 standard landing pads
  • Spawn/Training room
  • AAA Housing / Railgun housing with elevator for concealment and maintenance.
  • Side doors to use so you dont need to use Main hangar door all the time. For performance reasons.

    -Internal
  • Good sized main hangar bay
  • Side Hangar storage
  • Side Hangar Bay connected to Main hangar bay
  • Vehicle Maint. Bay
  • Vehicle Maint. Storage
  • Armory
  • Hangar control area
  • Side hangar bay vehicle ready room and pilot bunks connected to SHB observation.
  • Medbay
  • Bathrooms and shower rooms

    -Super structure
  • Main Dark Matter Reactor on 1st floor
  • Waste Treatment on 1st floor
  • Briefing room on 1st floor
  • Bathrooms and Shower rooms on 1st and 3rd floor
  • Env-Sim Rooms, Citadel Sim, Big-Empty Sim, and Lounge on 2nd floor
  • x12 standard bunks in x2 halls (6 each hall) on 2nd floor
  • Mess-hall on 2nd floor
  • Top of base access on 3rd floor
  • Brig on 3rd floor
  • Naval/command area on 3rd floor

    -Brig
  • Security Point
  • Security bunks
  • Security officer's room
  • Personal briefing for security
  • x6 cells
  • Court Room
  • 1-way glass interrogation and observation room

    -Naval/command area
  • Lab
  • x6 officers personal quarter next to bathrooms/showers
  • x6 standard quarters
  • x2 multi-purpose rooms next to standard quarters
  • Large command room
  • War map
  • Large meeting room
  • Server room
  • ZAX-12F Super Computer
  • VIP office area with personal area for VIP and VIP personal bedroom



Color Code

The Color Code system is something made up for better authorization and warning. This is a military base, if common signs and designation codes arnt going to be used, color code will. It is also the easiest.

Black/Red: High possible danger
White/Red: hangar color high-vis
Blue/Black: officer or high command
Blue/Grey: officer area transition halls
Orange/Black: Engineering/Maintenance area
Orange/Grey: BioHazard possible
Gold/White: Authorized Persons Only
Green/White: Medical/Medbay
Green/Black: Transition common halls
Purple/Grey: Hazard Access
Purple/Black: Hazard Area
Pink/Yellow: Radiation Warning

-In honesty, you can make these color codes mean anything on the map.

Lastly, the Elevator building just outside the main door, is for you to spawn a railgun turret on.



-General Credits:
Project Head: [TSF] Mason
Oversight: N/A

-Developers:
[TSF] Mason
[CRI] Lynnette

-Content Contributors Collaboration
=please support the content of these developers!=
-Valkyries733

-Testers/Trouble Shooting:
Major_Nate
Breadcrumbs
SeaBass of Revival Servers
Valkyries733
ᛏᚼᛅ ᛏᚬᛒᚢ
Koscheski
Hidden
Riteunn

-Ideas
HCN Community
RS Community
ESH Community
TSF Community

(if i missed anyone, please contact me, [TSF] Mason)



rp_widows_nest

Copyright © 2024 @ Mason k Weskier
CC: BY-NC-SA 4.0, CC-FacePunch Studios, CC-Steam Workshop EULA
Your work, based off this item, must agree to the Creative Commons's BY-NC-SA directives as follows:
-With credit to be made to the initial creator ([TSF] Mason), under the BY directive,
-To not be used for Commercial\profit in any way, under NC directive without my say,
-And if you use, remix, transform, or build upon the material, you must distribute your contributions under the same license as the original (this map), under the SA directive in any way. (meaning your map must be open ended as this one is.)

=
contact me through discord if you have any question or just hangout.
https://discord.gg/q6ze3X5

Or a one time thank you to help out the dev team!
One time donation[www.buymeacoffee.com]
34 Comments
[TSF] Mason 1290  [author] 9 Jun @ 1:49pm 
This map has textures. redownload the map. downloading content from a content pack breaks addons sometimes. unsub, and resub to the item.

or else all these other comments would be saying the same thing.
alan.jones0810 7 Jun @ 6:58am 
THIS MAP HAS NO TEXTURES
[CP] Flexgg13 16 Mar @ 3:48pm 
Sorry and thanks.
[TSF] Mason 1290  [author] 16 Mar @ 2:57pm 
as the description says. yes.
[CP] Flexgg13 16 Mar @ 1:25pm 
This have navmesh??
[TSF] Mason 1290  [author] 20 Aug, 2024 @ 5:12pm 
surprising, its from mass effect
Ryzo 'Kusovai 20 Aug, 2024 @ 5:02pm 
but thats probably because the material it uses has been used alot on Star Wars maps
Ryzo 'Kusovai 20 Aug, 2024 @ 5:01pm 
i dont really think that when i first see the textures lol the only thing that looks star wars like on the map currently is the medbay walls
[TSF] Mason 1290  [author] 20 Aug, 2024 @ 4:50pm 
No one will be happy. i can use PK02 textures. the same texture pack used in games like SCP Containment breach and even Halo 4. but the first thing people say when they see these textures is 'uh, too starwars-like'
Ryzo 'Kusovai 20 Aug, 2024 @ 4:34pm 
its a cool looking map i like the Forerunner temple and re textures of it all. My only issue with it is that its just a re texture of Anaxes dont get me wrong Anaxes is a good map for CWRP but super over used. Id love to see a fully new halo base map using theses textures and stuff. specially since there isnt many around on the workshop that arnt outdated or empty.