tModLoader

tModLoader

431 ratings
Better Tooltips
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Mod Features: Visual Tweaks
Mod Side: Client
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
32.354 MB
25 Mar, 2024 @ 9:14pm
28 Feb @ 3:32pm
11 Change Notes ( view )

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Better Tooltips

Description
This mod adds a lot more shine to tooltips when you hover over them, featuring shaders, particles, and glow. Lower rarities get minimal changes, while higher rarities get more and more visuals.

Features:
- Customized effects for each rarity, including customized particles
- Config options for controlling particle rate and toggling glow
- Effect appears on the text from picked up and fished items, and mouseover text
- Custom Calamity and Thorium rarities

If you have any more ideas, please suggest them in the Workshop comments section.
Originally posted by tModLoader PrettyRarities:
Developed By Yata
71 Comments
Vlidmir Putan 13 Jun @ 1:15am 
@yata.: Thorium just uses the tmodloader way of rarities. Items just assign Item.rare with this rarity:
public class TerrariumRarity : ModRarity
{
public override Color RarityColor => Main.DiscoColor;
}
Aizen522 22 May @ 11:24am 
У автора Ава слишком имбовая
Chrymotasium 12 Apr @ 4:59am 
please add a config option to have the text that goes above ur head when you pick up not have any sfx so it doesnt lag alot :steamhappy:
Fooze 4 Apr @ 3:26am 
Spirit Reforged has some items that have the same invisible name issue, specifically the "Remedy Potion" is what I've noticed.
yata.  [author] 28 Feb @ 3:33pm 
❀♥.°Rocio°.♥❀ I'm not seeing the numbers, it seems to work properly for me.

JamesTripleQ Since Thorium mod is the only big mod that isn't open source, I have no idea how to fix this. My mod checks if the item is marked with expert or master and gives them their rarity first, then it checks other rarity IDs. According to the Thorium wiki, the Terrarium items use other IDs but still displays the vanilla RGB rainbow. Considering these items completely dodge all my checks, I can only guess that they manually draw the name tooltip line themselves.
yata.  [author] 28 Feb @ 3:33pm 
∞Ð🝗∤🜉Ω∤Ð∞ My mod has a check for if other mods override the same method I use to create the tooltip effects, and lets them do their thing. But WotG has decided to take a different approach with music boxes and solyn books for some reason, and it's basically impossible to work with. So the best I could do was have my mod ignore all items that came from WotG. This allows all items from that mod to display the item names correctly, but none of them will have my effects. The mod has been updated to include this fix. Infernum mod also has the same issue, so since most of the items in that mod are manually drawn by them anyways, all items from that mod is also ignored.
∞Ð🝗∤🜉Ω∤Ð∞ 28 Feb @ 4:21am 
This mod has issues with Calamity: Wrath of the Gods, music boxes and solyn books from WotG have no item names when this mod is enabled alogside it
❀♥.°Rocio°.♥❀ 17 Feb @ 1:57pm 
The only issue i found on this mod is when u use recipe browser, where it say which mod is from there is numbers and letters randoms like Assorted Crazy Things#11200#9991 (For give and example).

But the rest is perfect :)
thanks
JamesTripleQ 13 Feb @ 7:01am 
heads up that the terrarium items from thorium have the vanilla rgb effect and not the modded one
FatalError404 26 Dec, 2024 @ 5:07pm 
this works with true tooltips?