Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suburban Roads - Cooks
   
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29. Feb. 2024 um 23:24
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Suburban Roads - Cooks

In 1 Kollektion von Gray Pockets
GrayPockets - The Hotseat
124 Inhalte
Beschreibung
This mod cooks several items in Suburban Roads
  • Supports Diplomatic Quarters
  • Support Urban Boroughs and Arsenals
Mod Support
Github[github.com]
Beliebte Diskussionen Alle anzeigen (1)
0
7. Mai 2024 um 7:36
Database.log excerpt
ECHO
12 Kommentare
ZuryMcFlapjack 25. Aug. 2024 um 16:27 
believe this is still broken
Clarke's Third Mage 19. Aug. 2024 um 15:20 
Gray Pockets  [Autor] 24. Juni 2024 um 11:19 
I will take a look this week and see if I can upload a fix.
Meanie 23. Juni 2024 um 18:35 
Gray Pockets  [Autor] 23. Juni 2024 um 9:11 
Usually mod problems are in one of three:

Database.log for SQL problems
Lua.log for UI problems
Modding.log for general mod load issues
Meanie 22. Juni 2024 um 20:04 
I'm in "AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs", but which file is it? This is my first time doing this
Gray Pockets  [Autor] 22. Juni 2024 um 19:40 
If you can share any errors in your log files, or can track down the specific mod this doesn't work, I will investigate.
Meanie 22. Juni 2024 um 19:17 
On my end, the game crashes when starting a new campaign while this is active. Don't know if it's an incompatibility with another mod of mine. Yes, Suburban Roads is enabled and works fine.
Gray Pockets  [Autor] 22. März 2024 um 3:37 
This mod adds support for Diplomatic Quarters, urban Boroughs (from "City Lights"), and Arsenals(from "More Maritime: Seaside Sectors") to the "Suburban Roads" mod.
Wanderer101 21. März 2024 um 20:12 
So what exactly does this mod do. You've given no details in the description.