Stellaris

Stellaris

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A Lot of Traditions - 2 Tradition Slots
   
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25 Feb, 2024 @ 3:32pm
30 Sep @ 6:30pm
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A Lot of Traditions - 2 Tradition Slots

In 1 collection by Adeptus Freemanicus
A Lot of Traditions
14 items
Description

This mod increases the number of available Tradition and Ascension Perk slots, letting your empire grow far beyond the vanilla limits. After researching Ascension Theory, you'll gain access to a repeatable technology that grants additional Ascension Perk slots—allowing you to ultimately unlock every single perk.


Boundless Ascension becomes available once you research Ascension Theory. The number of levels is determined by the number of traditions.


Compatible with 4.1.*
Designed for max compatibility. Should work with both newer and older versions.



Lots of Traditions + UI Overhaul Dynamic



To avoid conflicts and ensure stability, follow this load order:
• Any Other Mods
• Tradition Mods
• Ascension Perk Mods
• [Optional] UI Overhaul Dynamic
This Mod
• [Optional] Lots of Traditions + UI Overhaul Dynamic



⚠️ Do not use multiple versions of Lots of Traditions at the same time—this will cause mod conflicts.
Check out the full collection here:
Full Collection



Stellaris Evolved
More Ascension Perk Slots
Tested with many popular mods, should work in most setups.



• None!
If you encounter bugs or issues, please report them in the comments so they can be addressed promptly.



Original Lot of Traditions Mods - Lots of Traditions Original Mods
Thanks to Thane-Stus - Creator of Lots of Traditions
UI Overhaul Dynamic
You
18 Comments
TheoWolf 30 Sep @ 7:45pm 
I can confirm it's working. Thanks again
Adeptus Freemanicus  [author] 30 Sep @ 6:35pm 
There was an issue with the game engine, it should actually be fixed now.
TheoWolf 30 Sep @ 2:01pm 
oh that's odd! I was certain it had worked in the past but there's a chance I never actually got that far and am misremembering. I'm a Bit of a chronic restarter. Thanks for the fix just gave it a few tests and it seems to be working now!
Adeptus Freemanicus  [author] 29 Sep @ 10:27pm 
@TheoWolf, Turned out the tech was unfinished and wasn't even repeatable, I never thought to really check since I believed the original author had already finished it. It should fully working now, you will need the vanilla game one as a requirement though.
Adeptus Freemanicus  [author] 29 Sep @ 8:41pm 
@TheoWolf, I'll have a look and if it doesn't work I'll remake it.
TheoWolf 29 Sep @ 8:14pm 
so I noticed in my most recent playthrough that the tech for the last AP slot doesn't seem to be appearing, I'm running a bunch of mods this time so I initially chalked it up to some incompatibility.

However After finishing my game I decided to do some testing running just this mod and UI overhaul with the compatibility patch and I can confirm that the Tech is not in the list.

using the console to research all techs I get the Vanilla ascension theory tech, but no matter how many times I re-roll the "Repeatable" Technology for the single extra slot in this version of the mod doesn't appear and I cannot cap out my AP slots.

Honestly the biggest issue I'm finding with this isn't just the loss of the AP, but that it locks you out of maxing your planetary ascension causing them to cap at 7 instead of 10.

As an aside, thank you again for making and maintaining this little mod for so long. it's been a staple for me in every play-through i've done since first requesting it.
Adeptus Freemanicus  [author] 19 Sep @ 3:40pm 
@LesserHellspawn, Interesting, thank you for dropping a comment with your opinions.
LesserHellspawn 19 Sep @ 10:38am 
I'm still trying to find out which version of the mod I like most. I went with the 16 traditions one and found myself not needing that much and in one build even only having access to 15 total. In the bigger mods the repeatable ascension perk tech spawns pretty reliably. I think 12 traditions will hit the sweet spot and preserve some individuality in the builds.
Adeptus Freemanicus  [author] 28 Aug @ 12:14pm 
@Kharnath, @LesserHellspawn, All luck based, some players don't even get the repeatable tech in the first place.
LesserHellspawn 28 Aug @ 11:28am 
I have the same problem as Kharnath, the repeatable tech for the last slot doesn't want to appear.