Stellaris

Stellaris

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Kek's Origins+
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20 Feb, 2024 @ 1:17pm
18 Nov, 2024 @ 12:23am
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Kek's Origins+

In 1 collection by  Kekadoodle 
Stellaris Stream Mods
35 items
Description



Introduction

This mod is currently in beta testing for the Grand Archive DLC update!

If you encounter any bugs or glitches, please report them as soon as possible. Your feedback is crucial. Due to limited time for development, your reports are incredibly valuable in helping improve the mod.

DISCLAIMER: Currently, some of the civics and origins shown in the mod preview images are not up to date!

THANK YOU ALL SO MUCH FOR OVER 10,000 ACTIVE SUBSCRIBERS!

When I first started this mod, it all began with a simple Reddit post—one that has since grown into five years of development. For the most part, I’ve worked on this mod alone, with occasional help from the Stellaris Modding Community Discord, and seeing how far it has come is truly astonishing.

Thank you all again for your continued support!

[NEW] Synthetic Overseer Origin
Begin with the Synth Brain, an advanced relic granting significant research capabilities to your civilization. The Synth Brain's periodic activations offer powerful, temporary benefits Each leader is equipped with an AI Companion, granting unique advantages. Warning: This origin is still in testing and could spawn a mid-game crisis. Potentially Buggy

Chosen by Zro
Begin your journey as the Chosen One, a being of immense psychic power and immortality. Your rule is divinely chosen by the cosmos, with a Zro deposit blessing your capital. From the outset, the mysteries of the psionic realm are within reach, setting your civilization on a path of spiritual enlightenment.

Codominant Evolution
Your civilization is a testament to the strength of diversity, starting with a population that blends the traits of two dominant species. This origin a society where genetic variation is a way of life, offering unique challenges and opportunities, especially pertaining to crossbreeding.

Extermination Coalition
Lead a formidable alliance of immortal machines, dedicated to the eradication of organic life. Unite the might of machines and go forth on a relentless quest for purity and set the stage for a galaxy-wide purge.

Hive Amalgamation
Your homeworld is a hive, a singular organism with a collective consciousness. This origin allows you to spread your influence across the galaxy, converting planets into extensions of your hive. Embrace unity and bring the galaxy into the fold of your collective will.

Secluded Paradise
Isolated from the galaxy, your civilization begins in a utopian existence on a Gaia world, with its moon sharing the same bountiful fate. Connected to the galaxy by a singular wormhole and with a preference for Gaia worlds, your people cherish their secluded paradise, yet look towards the stars with curiosity and ambition.

Terraforming Pioneers
Embark on a journey as masters of terraforming, with the ability to sculpt barren worlds into habitable paradises from the start. With a terraformed planet already within your borders and enhanced terraforming capabilities, your civilization is a beacon of hope for life-sustaining transformations across the galaxy.

Natural Geneticists
Start with an intrinsic understanding of genetics, giving your species a significant advantage in evolution. With additional trait points and early access to Gene Tailoring technology, your civilization is poised to lead in the genetic manipulation and perfection of life.

Planetary Ascendants
Unlock the secrets of Ascension Theory and Planetary Unification from the beginning, empowering your civilization to navigate the stars with wisdom and unity. This origin sets your people on a path to enlightenment, with the tools to bind the galaxy together under a shared destiny.

Civics
In addition to the origins, "Kek's Origins+" introduces a variety of civics, ranging from more generic options that complement any playstyle to those designed to synergize with specific origins and other civics within the mod. Some unique civics also unlock new buildings, enriching your planets with novel structures and benefits. This selection ensures players can further customize their civilization's identity and operational focus. As the mod continues to evolve, anticipate the arrival of additional civics, expanding the possibilities for empire customization and planetary development.
Popular Discussions View All (3)
2
29 Dec, 2024 @ 11:54pm
FUTURE PLANS
 Kekadoodle 
1
1 Mar, 2024 @ 12:19pm
Compatibility Issues? Post Them Here!
 Kekadoodle 
0
20 Feb, 2024 @ 8:41pm
Known Issues
 Kekadoodle 
95 Comments
Diddles 6 Feb @ 6:02am 
Codominant just seems to only spawn the secondary species as working pops.
үгжинжин чоно 2 Feb @ 10:03pm 
It would be appreciated yes haha sorry.
 Kekadoodle   [author] 2 Feb @ 9:59pm 
OH I SEE. I should probably add the trade value to that job too, huh?
үгжинжин чоно 1 Feb @ 2:14am 
I realized why it didn't affect the mining one.. it's because it turns it into a scrap miner lol.
үгжинжин чоно 31 Jan @ 10:54pm 
Gotcha thankee. =) i'll try it
 Kekadoodle   [author] 29 Jan @ 11:24pm 
I'm working on a massive new origin behind the scenes, I'm putting a lot of work and care into it. Once it's done, I plan to fix ongoing issues in Synthetic Overseer and possibly rework how the Hive Amalgamation origin handles conversion. I’m also considering a major code simplification for Secluded Paradise. Finally, I’ll be adding expandable tooltips to origins and—at long last—starting the process of moving civics into a standalone mod.

THANK YOU ALL SO MUCH FOR OVER 10,000 ACTIVE SUBSCRIBERS!

When I first started this mod, it all began with a simple Reddit post—one that has since grown into five years of development. For the most part, I’ve worked on this mod alone, with occasional help from the Stellaris Modding Community Discord, and seeing how far it has come is truly astonishing.

Thank you all again for your continued support!
 Kekadoodle   [author] 29 Jan @ 11:04pm 
@үгжинжин чоно It should, it overwrites the job. If I were to hazard a guess, one of your other mods also overwrites these jobs. I tend to use irony mod manager to merge my whole playset when I play, this would likely fix the issue. Or when you want to use civics from my mod, just push it further down in your load order.

@perl I was thinking I need to remove the opinion modifiers but that's not true if they were all the same species! This actually could work! "Blood Court" sounds like a sweet addition to the mod!

@Lord I did remove the gaia moon. The reason why is because after toying around with the origin myself, I realized that the origin was pretty much just a stronger Life Seeded. I wanted it to stand out more as its own unique origin.
үгжинжин чоно 29 Jan @ 1:08am 
Does the trade value from the civics (mining farming and energy) not work with ringworlds? They don't give tv in My games.
perl 13 Jan @ 8:15pm 
Great mod! Would it be possible to get the "Extermination Coalition" but for non-gestalts instead? Like a Purifier Coalition origin.
Lord 11 Jan @ 10:18am 
did you remove the gaia moon from the secluded paradise? I feel like the moon was the key selling point to the whole origin