RimWorld

RimWorld

1,323 ratings
Vanilla Races Expanded - Pigskin
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Mod, 1.4, 1.5, 1.6
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5.865 MB
20 Feb, 2024 @ 7:28am
9 Jul @ 11:13am
9 Change Notes ( view )
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Vanilla Races Expanded - Pigskin

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Our goal for Vanilla Races Expanded - Pigskin was to make the pigskin xenotype a little bit more unique and to have it tie to the existing pigskin lore and their origin. You can expect to get access to a variety of new genes that will make it easier to create a fast growing, nutrient-rich human that can be butchered to yield pork and pigskin. On top of that, a new Boarskin xenotype may appear in pigskin raids now. They are tougher, harder, braver and generally visually different thanks to the big tusks protruding from their mouths.

The inclusion of the organ regeneration gene will allow your pigskins to regrow any missing organs, which should make them more than viable for some cheeky organ harvesting operations. The ever-growing gene will allow you to make colossal warriors that will become more stagger resistant and survivable with age. The rapid growth gene is perfect for vat grown soldiers as it will age them, well, rapidly, which means they will be ready to serve much sooner. The coward gene will allow you to control your slave population easily, and the inclusion of the pork flesh will mean that you will be able to grow the ultimate livestock in your back garden.

Damn, it’s one of the most wicked mods we’ve done so far, on par with cat girl highmates.



Vanilla Races Expanded - Pigskin adds following mechanics to the base game:





















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: What organs can regrow using the Organ regrowing gene?
A: Only internal organs can regrow thanks to this gene - this includes liver, kidneys, lungs, heart and stomach.

Q: Will this mod affect existing pigskins?
A: No, it will not affect pigskins that already exist. Only newly spawned pigskins will be affected.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Where will boarskins spawn?
A: They are a part of the pigskin faction and are known to lead pigskin raids to battle.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.



Graphics and mod design by Oskar Potocki.

Code work by Sarg Bjornson and RedMattis.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
288 Comments
Sarg Bjornson  [author] 5 hours ago 
I can guarantee you when the factories get remade I won't be adding an exception to the whole automation system just for that little bit of silliness
Aristarchus 6 hours ago 
Can you make this compatible with mechanoid expanded? The meat grinder still turns the pigskins into human meat instead of pork meat.
Reda-Ou 11 hours ago 
"organ regeneration" how does this work exactly? I have the gene but I'm not sure how it works or is activated, will an organ just appear one day or should there be a regrowing status?
Perq 30 Jul @ 6:43am 
As said before, would be great to have an option to limit the maximum size - 2x pawns are too big and kinda overpowered
No Mic Tweetus 29 Jul @ 12:12pm 
So why was the choice made to make pigskins eating humans cannibalism but humans eating pigskins would not be? Surely, pigskins wouldn't care being elevated pigs?
give me games on GoG 23 Jul @ 1:31pm 
Thanks for mod , option to limit the growth would be good indeed p
Seigneur Gorbin 13 Jul @ 8:38am 
Absolutely ove this mod but the ever-growing gene makes pawns look goofy imo. Wish it were capped at 1.5x
LifeIsAbxtch 18 Jun @ 10:12pm 
Hey Oskar? Are you updating your race mods these are amazing! Your the best rimworld modder on steam!
Gerewoatle 17 Jun @ 2:48pm 
@Enregór - Because humans in RimWorld are scattered across the galaxy without FTL travel to connect them.

There is no central authority or universal set of laws or ethical standards. It's thousands of wildly divergent sovereign star systems or even individual planets, most of which have no up-to-date information about the others - in fact, most of them probably know nothing whatsoever about the majority of other civilizations in the galaxy, just the nearest few. If even that.

In short, they got away with it because there was no one who could or who cared to stop them and there was demand for the product.
Enregór 17 Jun @ 1:21pm 
How did they get away with turning pigskins, presumably a sapient species, into a designated subservient slave-livestock race that can be rapidly bred for food?