RimWorld

RimWorld

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Vanilla Races Expanded - Pigskin
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Mod, 1.4, 1.5
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Posted
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3.374 MB
20 Feb, 2024 @ 7:28am
7 Oct, 2024 @ 2:57pm
7 Change Notes ( view )
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Vanilla Races Expanded - Pigskin

In 1 collection by Oskar Potocki
Vanilla Expanded
104 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Our goal for Vanilla Races Expanded - Pigskin was to make the pigskin xenotype a little bit more unique and to have it tie to the existing pigskin lore and their origin. You can expect to get access to a variety of new genes that will make it easier to create a fast growing, nutrient-rich human that can be butchered to yield pork and pigskin. On top of that, a new Boarskin xenotype may appear in pigskin raids now. They are tougher, harder, braver and generally visually different thanks to the big tusks protruding from their mouths.

The inclusion of the organ regeneration gene will allow your pigskins to regrow any missing organs, which should make them more than viable for some cheeky organ harvesting operations. The ever-growing gene will allow you to make colossal warriors that will become more stagger resistant and survivable with age. The rapid growth gene is perfect for vat grown soldiers as it will age them, well, rapidly, which means they will be ready to serve much sooner. The coward gene will allow you to control your slave population easily, and the inclusion of the pork flesh will mean that you will be able to grow the ultimate livestock in your back garden.

Damn, it’s one of the most wicked mods we’ve done so far, on par with cat girl highmates.



Vanilla Races Expanded - Pigskin adds following mechanics to the base game:





















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: What organs can regrow using the Organ regrowing gene?
A: Only internal organs can regrow thanks to this gene - this includes liver, kidneys, lungs, heart and stomach.

Q: Will this mod affect existing pigskins?
A: No, it will not affect pigskins that already exist. Only newly spawned pigskins will be affected.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Where will boarskins spawn?
A: They are a part of the pigskin faction and are known to lead pigskin raids to battle.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.



Graphics and mod design by Oskar Potocki.

Code work by Sarg Bjornson and RedMattis.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
268 Comments
There is a problem with the gluttonous gene. If you use nutrient paste dispensers or nutrient paste taps from VNPE to feed your colony, colonists always take just 1 meal. The gluttonous trait would allow them to handily eat 2, but since they can only take 1 their food bar gets filled to ~60%. This is compounded by the ever-growing gene, which if used in conjunction with gluttonous gene allows your colonist to store 8 nutrition when at 60 years of age. Any mod to fix the nutrient paste dispenser behavior?
Eclair 30 Dec, 2024 @ 1:24pm 
The gene "Brave" is definitely broken...Idk why your guys added the brave trait and separated - 10% mental break threshold to it, I think it's too much because of its -1 metabolism.
No Mic Tweetus 15 Dec, 2024 @ 11:36am 
Well I know, but they're not humans infused with pig DNA but pigs infused with human DNA, they're about as close as we get to aliens in the setting as their origin isn't human, eating a pig would be actual cannibalism since they are pigs. After all, if humans can have no problem eating pigskin flesh, pigskins would most likely have no problem eating human flesh.
Oskar Potocki  [author] 15 Dec, 2024 @ 4:41am 
No, they're half-humans, half-pigs.
No Mic Tweetus 14 Dec, 2024 @ 10:06pm 
If I may ask what is the rationale for human meat being unacceptable without specifically allow it in your ideological? They're genuinely not humans but pigs that were made more human to harvest organs from them, with that in mind, why would they care, after all, humans won't care if they eat pigskin porkflesh.
TheNLK 11 Dec, 2024 @ 1:36pm 
I found an issue. Very minor, but very irritating. Rapid ageing + growth vat seems to slow down the ageing process to *1*...
wild bard 10 Dec, 2024 @ 8:40am 
Organ-donor war pigs
No Mic Tweetus 4 Dec, 2024 @ 4:47pm 
Is it possible to include a geno/xenotype option for things like butchery?
Rachty 29 Nov, 2024 @ 10:39am 
Why my colonist recieve the mood debuff of butcher human but they do not care about eating a pig? Also when I tried to butcher the pig I need to have activate the "butcher humanlike" and they do not difference between butchering a pig or a Ythakin for example, any solution?
Pengoot 28 Nov, 2024 @ 9:27pm 
At long last: Rimworld: A Machine for Pigs