RimWorld

RimWorld

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Medieval Vanilla Xenotype Tweaks
   
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Mod, 1.4, 1.5
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542.447 KB
18 Feb, 2024 @ 7:18pm
4 May @ 2:06pm
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Medieval Vanilla Xenotype Tweaks

Description
Some minor tweaks to the vanilla xenotypes to bring them in line with a medieval setting. Both traits and flavor are affected. The mod is actually 1.5 compatible, I will update the banner image to reflect ASAP.

I created this mod for myself, so some of the changes are subjective and might be unbalanced. But I hope others find it useful nonetheless. In-game descriptions have been updated for all xenotypes. All xenotypes also bear their genes as endogenes, meaning their genes are heritable. The mod is additionally compatible with all Vanilla Races Expanded mods (except Hussars), and will choose the VRE traits over this mod's when possible. Changes are listed below.

Changes
Dirtmoles
These changes are intended to make the dirtmoles a little more dwarfy.
  • Unisex beards gene added.
  • Alcohol resistant gene aded.

Genies
  • Low libido trait added.
  • Genes are now heritable.

Highmates
Cat and doggy girl highmates. I couldn't resist. Who could?
  • Cat ears and floppy ears genes added.
  • Smooth tail gene added.
  • Awful construction gene added.
  • Skin color genes removed.
  • Poor plants gene replaces awful plants gene.
  • Genes are now heritable. Beware highmate population explosions!

Hussars
  • Skooma dependency gene replaces go-juice dependency gene.
  • Genes are now heritable.

Impids
I find myself never wanting to pick up Impids because, like the Hussars, they're really only good for combat - but their shortcomings are much worse than the Hussar's go-juice addiction. I tried to make them a little more appealing here, flavoring them as sun-loving lizard people.
  • Facial ridges gene added.
  • Poor plants and poor animals genes removed.
  • Sleepy gene added.
  • Mild cell instability gene added.

Neanderthals (renamed to Frostlings)
RimWorld's characterization of Neanderthals as apeish and stupid has always bothered me - all evidence suggests their lives were just as full and complex as those of our ancestors. This mod replaces their intellectual shortcomings with psychic deafness. I also changed their display names, as "Neanderthal" seems an unlikely description in a medieval setting.
  • Poor intellectual gene removed.
  • Slow study gene removed.
  • Heat tolerant gene removed.
  • Cold super-tolerant gene replaces the cold-tolerant gene.
  • Psychically deaf gene added.
  • Renamed to Frostlings.

Yttakin (renamed to Beastkin)
No genetic changes here, but the naming felt a bit odd to me; in vanilla they're named for a distant planet we can't see anyway, which is fine, but in a medieval setting that would not be the case, and since we get named locations on the world map it's a bit lore-breaking to describe one that isn't present.
19 Comments
urhähnchen  [author] 26 May @ 2:13pm 
@MichaelPl111 no, this mod only does what is described in the mod description.
MichalPl111 21 May @ 11:13am 
are the factions tech level changed to medieval?
urhähnchen  [author] 4 May @ 2:08pm 
This mod is now updated for 1.5, and is compatible with VRE Pigskins, Genies, and Highmates. It is specifically NOT compatible with VRE Hussars.
urhähnchen  [author] 8 Aug, 2024 @ 6:23pm 
@神说万岁 Yes, eventually. Sorry, I've fallen off Rimworld lately and this hasn't been on my mind, but I won't leave it for dead. Thanks for letting me know about the Moon Sugar update, I'll be sure to tweak the dependencies.

Fwiw, most of this mod should still work fine under 1.5 even if it complains about being outdated. It's possible the Hussars won't work because of the dependency being transferred, but if you go into the mod folder and delete the Hussar changes it'll work fine until I can get a fix in.
神说万岁 4 Aug, 2024 @ 7:46pm 
Will it still be updated to 1.5?
神说万岁 27 May, 2024 @ 7:14am 
https://steamproxy.com/sharedfiles/filedetails/?id=3244726208&searchtext=MorrowRim+-+Moon+Sugar+and+Skooma%E3%80%81 The original author has been transferred to a new author, and the mods for this series
MaryKK 11 May, 2024 @ 1:55am 
1.5 support?
Mc_Dyno 29 Apr, 2024 @ 3:03pm 
Suggestion, for the 1.5 update. Give the Hussars their Go-Juice Dependency back, there is a medieval go-juice mod.
Mc_Dyno 29 Mar, 2024 @ 1:12pm 
Thats not the point though, the point is that according to actual scientific data, neanderthals were highly intelligent. The wording isn't whats important here.
Zer0 27 Feb, 2024 @ 2:30am 
Barbarian might be a more medieval-ish word for neanderthal