RimWorld

RimWorld

328 ratings
Erin's Corvyia
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Mod, 1.4, 1.5
File Size
Posted
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1.858 MB
5 Feb, 2024 @ 4:03pm
16 May @ 11:52am
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Erin's Corvyia

Description


Get ready to get a-murderin' as a whole murder of Corvyia have flocked to the Rim! An all-female race with a focus on witchcraft and spirituality, this corvid xenotypes are social, capable of flight, and appreciative of a fine shiny. Just be careful - these ladies have memories and grudges just as long as real crows. Enjoy a unique social dynamic with these egg-layers and live out your idealized cottagecore dreams with the Corvyia!

This mod contains only the xenotype, with no extra items or gameplay. No factions will be added.

















  • None right now, but if you find a bug please let me know in the comments and include a HugsLib log!



  • Why?
    - Why not. <3

  • Where do they spawn??
    - They will mainly spawn in tribal factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!



  • 06/02/2024 - Initial release
  • 19/02/2024 - Adoption fix
  • 16/05/2025 - Fix for eggs without parents hatching into random xenotypes


  • Concept and art by Erin[www.patreon.com]
  • Writing by ReannShepherd & Haru'a
  • C# by Taranchuk
  • Thumbnail art by the wonderful Mothimistic[mothimistics-commissions.carrd.co]
  • Mod page art template edited from one provided by Helixien!

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


[discord.gg]
[www.patreon.com]
167 Comments
Erin  [author] 23 Jun @ 8:06am 
@Honeycomb
- tribal
Spencer 22 Jun @ 11:35pm 
What is a good style to pair with these cuties???
Head 1 Jun @ 7:58pm 
Great mod! Thanks for making this
Erin  [author] 1 Jun @ 2:42pm 
@Phoenix Star
- odd...
Phoenix Star 1 Jun @ 1:41pm 
Uh, hm. Nothing major for the record but damn was it weird. One of the Corvyia colonists with a baseliner husband had an offspring ... of a completely different Hybrid Xenotype. While being listed as "yep, DNA confirms it, you are absolutely her dad".

Which frankly weirded out the whole colony - kid is an awesome combo, absolute melee juggernaut but still. Think some Archotech might be involved. Not sure this has anything to do with your mod however (I have a lot of mods), but going to see if I can find the logs.
Rex705 29 Apr @ 10:56pm 
Bird voice?
Nattix 14 Apr @ 2:06pm 
Why do my eggs keep getting ruined, I keep them at 80 F :'(
ExplorerRowan 6 Apr @ 3:00pm 
@Erin, One suggestion I have would be to add an ideology ritual that magically "encourages" an egg to favor its corvyia mother's xenotype. The ritual could require a nest and only be available to ideologies that have corvyia as a favored xenotype.
ExplorerRowan 6 Apr @ 2:42pm 
@Comton, one of the ways I make sure there are a variety of xenotypes showing up is making sure a faction that contains them also exists. Base game turns off the generic factions that might have a variety of new xenotypes in favor of generally monolithic factions like the pigskins, neanderthals, impids, and yttakin groups. Best way to make sure more variety shows up in raids and such is adding more factions of generic groups.
Erin  [author] 8 Dec, 2024 @ 7:52am 
@Tiny Spoder
- I mean it's been asked countless times, but the answer remains the same: probably, probably not. I don't use CE nor do I ever plan to. Patches have always been done on their end.