Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









So it is down to interpretation if the mentioned "hidden attributes" include an AI level. If the linked guide is correct, the AI level is technically not "hidden" - it is just represented by a descriptive text which you can read ingame (but you would need extra knowledge to understand that some pilots are just better because their text is different - so therefore it is kind of hidden? obscured?).
The different ranks your pilots have (lieutenant, major, captain) mean nothing either, they are just for "flavor"/ rp purposes.
https://www.reddit.com/r/Mechwarrior5/comments/qbp8bn/game_developer_enemy_ai_have_hidden_attributes/