RimWorld

RimWorld

1,187 ratings
Dynamic Flooding
15
7
4
6
3
2
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
101.123 KB
21 Jan, 2024 @ 9:42am
12 Apr, 2024 @ 9:31am
18 Change Notes ( view )

Subscribe to download
Dynamic Flooding

Description
Flooding has been added as a base game feature in 1.6


Rain can cause rivers, coasts, and lakes to flood. Puddles may also form from rain. This acts like another 'layer' like snow.

Flood effects
  • Water will restrict movement and damage exposed items.
  • Water will gradually recede after rain ends.
  • Water can be blocked by buildings.
  • Unlimited flooding: Long periods of rain may flood large sections of the map.
  • Flooding can provide a bonus to mature plants, but damage immature (<0.25% growth) plants. Changeable in settings.

Wet Soil from NPS
Rain can also cause the soil to become wet, increasing the fertility and decreasing movement of all soil tiles. This can be added in mod options.


Performance Impact
Very little to none with just flooding enabled. This mod is intended to be lightweight.


Other
  • Compatibility: Should not break with any other mods but does not have explicit integration with other mods
  • Can be safely added to saves
  • Should be able to remove from saves if the "Clear modded water" button is clicked and resaved

Thanks
Sandstorms by NightmareCorporation.
This mod draws upon a lot of the codebase from Sandstorms and would not be possible without it. I don't like sand. It's coarse and rough and it gets everywhere. But the mod is pretty great.

Nature's Pretty Sweet by tkkntkkns.
Inspiration of this mod. This mod tries to be a standalone/performance friendly implementation.
Popular Discussions View All (2)
3
30 Jul @ 8:21pm
"clear modded water" not working.
10-4 Apricot
1
18 May @ 4:37am
Any chance of you doing a Dynamic Ice mod?
Spectre
347 Comments
Kaiser Waffle 2 Oct @ 4:58pm 
This mod is way better then the vanilla flooding, hopefully we can see this mod return soon.
Bunnies&Cherris 2 Oct @ 12:07am 
The base game "flooding" is lame. Yours was always better, though I understand if this is a project you just don't want to continue
Snuggl 26 Sep @ 12:07pm 
What @truecore and Panthercat64 wrote. Your mod still has a use :)
Panthercat64 25 Sep @ 9:49pm 
Flooding has been added, but what hasn't been added is dynamic flooding. Especially in the base game.
I hope someone can update this, I loved it, it made the world feel so much more alive.
ES86 24 Sep @ 7:25am 
o7
굇누엥 19 Sep @ 5:02am 
o7
truecore 13 Sep @ 6:39pm 
While I know it's in the base game as of 1.6, it's tied to an event, and that's very storyteller dependent. I like the idea of it consistently flooding. That's something that was a thing before most of the world built levees around their rivers and we became less aware of flood weather.
Z.E.R.T. 7 Sep @ 9:04am 
Somone take this mod and make it 1.6 plz..
ABSINIU5 6 Sep @ 8:44pm 
o7
Cthulhu 1 Sep @ 10:02am 
o7