Stellaris
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Civic: Versatile Development
   
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7 Thg01, 2024 @ 1:17am
7 Thg01, 2024 @ 2:51pm
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Civic: Versatile Development

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v1.0.1, compatible with Stellaris 3.10.4

Are you tired of your planets not having enough rural districts? Frustrated at the thought of getting yet another planet with +25% minerals from jobs, yet only 4 possible mining districts? Want to load a planet up with nothing but generator districts, just because you can? If so, then this may be the mod for you!

Adds the Versatile Development civic, available to all regular empires, uncapping the rural (generator / mining / farming) districts on all standard planets so that they function in the same way as city and industrial districts - i.e. you can build as many of each as you want, up to a combined total of the planet's size.

Known Issues:
- Districts on your starting planet will start as capped districts, and update after the first month; however, uncapped districts will still be visible if you were looking at the planet on month tick. Deselecting and then reselecting the planet should fix the issue.

Compatibility:
- Should be compatible with most mods, but anything that touches rural districts is probably a no-go.
7 bình luận
⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻B 19 Thg09, 2024 @ 9:50pm 
All I need now is to know what you will choose, "сыс" or "сас"?
Majin 11 Thg04, 2024 @ 10:20am 
Version for geshtalts ? please :c
ArutamSartek 27 Thg03, 2024 @ 7:30am 
Hello I just added your mod to my compatibility patch. Now it should work with a lot of other mods like for example Planetary Diversity.

[*] ! Sartek District and Economy Merger Add-on
Patient 19 Thg02, 2024 @ 9:48am 
the incomp was with ! Sartek District and Economy Merger Add-on https://steamproxy.com/sharedfiles/filedetails/?id=2877750087 which makes a lot of sense, not sure why I didn't figure it out sooner
it's a mod that generally goes near the bottom of your mod list so I just asked the author if they would consider adding compatibility for your mod
Will stop bugging you now lol thanks again for the great mod
Patient 19 Thg02, 2024 @ 7:41am 
hey just did a test today with just the ui overhaul dynamic mod and submods, the cheatmod so I could test changing planet sizes, and civic: versatile development, and it was working perfectly, so apologies about my earlier comment. . guess I gotta do some testing to figure out who is incompatible with it
Patient 18 Thg02, 2024 @ 8:34pm 
thanks for the mod! I have a request maybe but don't know if it's doable. . plus it's a little silly. .
with my current mod list I have 2 different ways to change a planet's size 1) Expanded Stellaris Ascension Perks 3.10 https://steamproxy.com/sharedfiles/filedetails/?id=2976573664
'Small Worlds' Ascension Perk: The minimum size of all of your planets is increased to 15.
2) the cheaty method. . for cheatin'. . CheatMod https://steamproxy.com/sharedfiles/filedetails/?id=2808058798

Basically I'm wondering if there's some way to run the check again, because when I was playing around with it it *seems like it's just based on the original planet size (the number of basic resource districts this civic lets you build)
even like a console command would be cool
(I did follow the info for the know issue and waited a few months and selected different planets)
thanks for readin'
Bill2203 8 Thg01, 2024 @ 11:36am 
its probably a bit broken but if you can turn a toxic planet into a habitable world or build a ring world then building some rural districts should be a piece of cake =D