RimWorld

RimWorld

334 ratings
El's Archeology
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
153.725 MB
5 Jan, 2024 @ 7:42am
1 Sep @ 7:29am
12 Change Notes ( view )

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El's Archeology

In 1 collection by El
El's Rimworld mods
7 items
Description
Uncover ancient artifacts with El's Archeology!
Build an archeology bench and let your studious pawns carefully crack open stone chunks to discover ancient archeological finds!


Each investigation takes a few hours and has a chance to uncover something, whether that's prehistoric fossils, buried resources, lost treasures, powerful artifacts, and even the occassional danger.

Sell your finds for a quick buck or build a museum to house them and welcome a flood of tourists and donations!


Research advanced archeological techniques, and repair ancient weaponry that's buried in the ground.


Uncover ancient equippable rings that burn the finger but provide powerful buffs if you accept their costs. Beware though, equipping a ring causes brain fog for up to a day, reducing consciousness even if you take it off.



Save game compatible!

In summary, archeology is a new activity that depends on intellectual ability and manipulation, providing another use for clever pawns outside of research, and a new way to gain exciting goodies during your playthrough, regardless of tech level. You can also unlock advanced tools for speeding up work and unlocking archeological restorations of ancient weaponry. Store your finds in museums and welcome the donations of the tourists that will pour in!

You should also check out NighmareCorporation's Museums mod! It's fully compatible with Archeology, and NightmareCorporation has been helping me fix bugs and update to 1.5 : - )

Thank you!
Thankyou to the following artists & coders from the Rimworld Mod Market for their excellent contributions:
C# coding for the one-off apparel equip effects and the museum room by nimrag!
C# coding for the randomized output of the archeology bench + tech support from Steveo.O!
Artwork for the archeology bench and cabinet, rings, shell, sword, and archeological stands by timesnewroman910!

Support!
If you enjoy my mods, you can buy me a coffee here:

[www.buymeacoffee.com]

I'd love to expand this mod if it does well. Here's what I'd like to do if I get enough subscribes/donations:
  • Balancing. Lots and lots of balancing!
  • Tighten up the art I used from old projects.
  • Add lots more items! More simple finds like fossils and shells, and more rarer items like rings, helmets, and weapons.
  • Connect archeology with backstories & traits! Pawns that have "Wreckage explorer" or "Too smart" should enjoy archeology more, while "nervous" and "neurotic" pawns should perform worse.
  • More mod interactions! I'd like to add more links to other mods, so that when you have both, you'll archeologically uncover items from those mods.
You may also enjoy my other mods! My most recent mod adds a tribal equivalent of the Empire, with their own blood-soaked permits, precious resources, and even a sacred hallucinogen:

Popular Discussions View All (1)
2
1 Jan @ 2:00pm
startup error, there is an item that mayrequire royalty dlc
Chunnyluny
145 Comments
Cruel Moose 4 Dec @ 8:44am 
Sometimes when doing archeology inspection i'm getting a item called "Gray" that is a red box that destroys anything it spawns on top of. I have to dev mode destroy to get rid of it.

Also, I may be just having terrible RNG, but I have 2+ of all the rings except travellers :/
Cruel Moose 3 Dec @ 9:34pm 
any chance that if we have odyssey active, you can switch the obsidian over to the odyssey version so we dont have 2 copies of it?
angus_jo 21 Nov @ 3:05pm 
@Balthazad
To be honest, I find the rings a little too weak. :D
Balthazad 20 Nov @ 2:04am 
yo. i'm planning to not care about primitive workbenches update (waiting since 2 months w/o playing RW lol) and just go ahead, doing my grand tribal play.
"ilk of the old gods" lead me to your workshop, which lead me here and this mod seems fancy at first, but then i saw the rings and wondered much, aren't they overpowered? by a lot? i know very well that just 5% make already a huge difference in the game, especially since everybody is using so many mods that so many items with so many boni come together. i feel like 40% of the rings' stats would suit much better, at least if someone intends to not break balance. as i said, i haven't used this mod yet, i would like to hear from it's users if that's the case or not. :)
mabo404 3 Sep @ 1:59am 
Thanks for the fast fix sir!
El  [author] 1 Sep @ 7:29am 
14?!? Looks like I've removed a decimal point at some point. fixed
mabo404 31 Aug @ 12:40pm 
Quick question - the Spirit Bow has a Ranged Cooldown of 14 seconds? Fourteen?
Might I ask if I'm missing something that warrants such a huge cooldown? I've never really used them because of this one factor, which is a damn shame, and I'm trying to figure out why...probably user error on my part which I am hoping someone will help me with :)
El  [author] 31 Aug @ 10:10am 
Looks like the .dds files went weird, should work now! @driven Thanks for the kind words : - )
driven 31 Aug @ 8:34am 
im having the same problem as angus_jo love the mod BTW grate job been playing it since you uploaded it thanks for up-keeping it
angus_jo 29 Aug @ 2:12pm 
Somehow the Cabinet has no longer a graphic.