Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Building Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
36.282 KB
28 Dec, 2023 @ 10:35pm
14 Oct, 2024 @ 4:09am
2 Change Notes ( view )

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Japanese Translation: Building Pack

In 2 collections by adon
日本語化MODのコレクション
89 items
Japanese Translation: Building Collection
13 items
Description
About this Mod
Japanese version of Building Pack MOD in the workshop.
Since buildings are included in the city center, the associated Removable City Center Buildings are also translated.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
Very Nice Magazine and Lyceum - Early Science Building are not included because their content cannot be translated.
Albro's MOD WALLS OF BABYLON: https://steamproxy.com/sharedfiles/filedetails/?id=2857775718 Since it is treated as an urban building, the Walls of Babylon will be added as a Babylon-specific ancient defense wall. It is more defensive than the Ancient City Wall, and when adjacent to the wall, the specialized area adds the corresponding great man point +1. AOM's MOD Civ VI Beer: https://steamproxy.com/sharedfiles/filedetails/?id=1156692726 Once the brewery is built in the city center, a sports bar can be built in the general entertainment complex, a tavern in the commercial hub, and a brewing company in the industrial zone. Note that once the three buildings for the zone are unlocked, only one of them can be constructed. boom's MOD Boom's City Center+: https://steamproxy.com/sharedfiles/filedetails/?id=2926564914 A dug well, a fishing pier, a tavern, and a courthouse will be added as buildings in the city center to increase output. Furthermore, sewers will now take over 25% of food as the population increases, and gold will be added when a specialized area is adjacent to the water mill. D's MOD Diversity City Center Buildings: https://steamproxy.com/sharedfiles/filedetails/?id=2546679477 One can be constructed from each combination: one from a nylometer and a triumphal arch, one from a pumping well, a training center and a camp, and one from a totem pole and a retail store. The building itself will add output, but it will add even more output if it meets the conditions of the features and resources adjacent to the city center. DonCan94's MOD Removable City Center Buildings: https://steamproxy.com/sharedfiles/filedetails/?id=2347024592 The description cannot be changed, only the removal section of the production list will be translated. Buildings in the city center, including the defensive walls, will be able to be removed using the project. JNR's MOD Unique Building: Dragon Kiln (China): https://steamproxy.com/sharedfiles/filedetails/?id=2935848037 It will replace the workshop in the industrial area and will provide a high-end resource of porcelain for cities with additional specialist slots and viceroys. If specialists are placed in buildings, they will produce more than workshops. Unique Building: Kūrag (Scythia): https://steamproxy.com/sharedfiles/filedetails/?id=3090525411 Replaces the city center granary, adding +1 housing and +2 productive capacity, but at a heavier production cost than the granary. If the city has improved mining, it will add more gold from resources. Rdner's MOD Ancient Dock: https://steamproxy.com/sharedfiles/filedetails/?id=2822224724 Docks can be built in coastal cities, adding +1 production for every 2 coastal or lake tiles. More Maritime: Compatible with military ports in Seaside Sectors, but adjusted to reduce overall area output. Sailor Cat's MOD Tide Mill Building: https://steamproxy.com/sharedfiles/filedetails/?id=1508915308 Wave power windmills can be built in coastal cities, adding +1 food and +1 productivity. Shirohô's MOD Radiant Additional Helpful Buildings: https://steamproxy.com/sharedfiles/filedetails/?id=2780821437 Add a council building in the city center and gain Gold +1 and the title of Governor +1, but with a -7 loyalty penalty. Add a council lair in the diplomatic district and gain an early Spy +1 when completed, although the production cost is heavy.