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Сообщить о проблеме с переводом
Still, I like some of the balancing you've got going on. Cold-blooded especially looks great.
-20% food upkeep completely stops being an upside when any species without the Cold Blooded trait simply has zero food upkeep instead. Makes being cold blooded or a machine strictly a disadvantage. This absolutely breaks the game.
species without the cold blooded trait have no upkeep (nor some other stuff)
(alternatively, use planet_pops_food_upkeep_mult)
Hallow Bones
Army damage +5%
Army health -20%
Defense army damage -10%
Army disengagement chance +30%
Happiness +5%
Governing ethics attraction -5%
Society Research from Jobs +10%