RimWorld
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Wololoo - Better Conversion and Recruitment
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Mod, 1.4, 1.5
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2023년 12월 8일 오전 9시 41분
2024년 3월 14일 오전 8시 50분
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Wololoo - Better Conversion and Recruitment

RedMattis님의 2 모음집
Red's Workshop Mods
아이템 35개
Quality of Life & Base Pack
아이템 44개
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Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just don't eat people anymore. And I hate raiders. In fact I'm really unhappy now because my pirate-raider leaders ideologically stand against everything I believe in.

...I think I'm going to vent my frustrations by assaulting your other prisoner "Terrorbot9000 the Megaton Deathpuncher".


Certainty
This mod makes prisoners lose certainty instead of gaining it if their mood is high in your prisons (above 35% mood). The speed is the same as what they would normally gain.

(Note: Due to the the certanity change is coded it will sometimes appear to be going in the wrong direction and then drop down to the proper value. This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) )

Recruiment and Enslavement
Converting a prisoner will dramatically reduce their resistance and somewhat reduce their will.

More specifically, converting a prisoner reduces their resistance by 75% or 15, whichever is higher. This means many foes can be immediately recruited after conversion.

Will is also reduced by 50% or 5, whichever is higher.

Mod Discord
[discord.gg][ko-fi.com]
댓글 133
RedMattis  [작성자] 2024년 12월 20일 오전 8시 08분 
@Eng-Chasers
If you're trying to force-convert them into some violent pirate-ideology perhaps.

Not a very persuasive argument if you're running a sanctuary, holy light church, or trying to get them to agree with a bunch of peace-loving hippies.

I've not removed the ability for low mood to reduce belief, only made it so you can persuade someone over by treating them well in addition to the typical vanilla Rimworld pitch-black 1x2 ideo-conversion nightmare cells covered in vomit.
Eng-Chasers 2024년 12월 20일 오전 2시 33분 
It makes sense though.
"I am getting tortured for believing in the wrong gods?"
"All this pain and suffering will go away if I embrace the new gods?"
"son of a betch, I'm in"
Vulkandrache 2024년 11월 23일 오전 8시 40분 
"Emergent behavior"
Read:
The game is intentionaly designed poorly
to allow RNG to dick you over as much as possible.
BladeofSharpness 2024년 11월 22일 오후 10시 09분 
@Zorrobyte. It's because Tynan is good at triggering emergent stuff. You would want low mood in vanilla to recruit them faster, but it would also mean more prisoners escape.

Although I understand the aim of @RedMattis, this mod is disabling this emergent behavior...
Zorrobyte 2024년 10월 4일 오전 11시 32분 
I had no idea vanilla rimworld was the worse you treat prisoners, the better. Makes sense why I never could seem to get converts LOL

Asked Perplexity about it, and increasing mood, not lowering it seems to lead to better attempts via paper "Religion and Rehabilitation as Moral Reform: Conceptualization and Preliminary Evidence"

Thanks for the mod!
RedMattis  [작성자] 2024년 9월 20일 오후 10시 10분 
@PatoPixelado
Yes.

This is compatible with likely every mod on the workshop. :)
PatoPixelado 2024년 9월 20일 오후 6시 01분 
work okay with T's Conversion Staff?
RedMattis  [작성자] 2024년 8월 27일 오전 12시 36분 
@Naraxa
Probably. Iirc. I just check how happy they are and adjust certainty according.
Naraxa 2024년 8월 26일 오후 2시 24분 
Can this work with enhanced beliefs? They both change how certainty works and I'm curious how they'd interact with each other https://steamproxy.com/sharedfiles/filedetails/comments/3233416451
Church.exe 2024년 8월 3일 오전 8시 10분 
"This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) "
I think I like this one