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Star Wars : The Force-Psycast
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Mod, 1.4, 1.5
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32.845 MB
30 NOV 2023 a las 10:13
3 NOV 2024 a las 6:42
97 notas sobre cambios ( ver )
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Star Wars : The Force-Psycast

Descripción



Lightside Abilities:
The light side of the Force was concerned with the ideals of good, benevolence, and healing. Followers of the light side strove to live in harmony with the world around them, acting out of wisdom and logic rather than anger and hasty judgment.



Darkside Abilities:
The dark side of the Force was considered by the Jedi to be the element aligned with selfishness, fear, hatred, aggression, and malice toward all living things. Such emotions seemed to increase the strength and abilities of a user of the dark side, providing a path towards personal power and the destruction or control of all opposition.


Lightsaber Abilities:
"Energy constantly flows through the crystal. You're not fighting with a simple blade as much as you are directing a current of power. Your thoughts, your actions, they become energy. They flow through the crystal as well and become a part of the blade." - Kanan Jarrus


Jedi Training:
Jedi training was the action of teaching an apprentice the ways of the Force in the Jedi Order. Focusing on longer casting for longer buffs, start off with improving oneself, then move on to improving others with your skills.



Neutral:
The Force Sensitive was a being who was highly attuned to the flow of the Force. Force-sensitives could, with training, learn to sense and manipulate the Force. Force-sensitives who gained powers and abilities through the Force became Force Adepts.


Sith Sorcery:
Through the recitation of spells, execution of hand gestures, and/or the handling of various artifacts, darksiders were able to channel the raw power of the Force's malignant side to warp minds, alter the environment, and obliterate whatever obstacles stood in their way.


Telekinesis:
"A Jedi traditionally uses telekinesis to move inanimate objects, but there are some occasions when one might be forced to use this ability on an enemy combatant" - Luke Skywalker


Alignment:


Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.

Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. If you want even more variety, use the build your own saber to design a unique one of a kind hilt. Or Choose a custom color using the in-game RGB selector. The possibilities are endless.







Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.


Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Melee Animation Support:





Our other mods:



KoTOR Discord - https://discord.gg/tVsQNEQZcg
The Star Wars Collaboration Project https://steamproxy.com/sharedfiles/filedetails/?id=3173924821&searchtext=Jedi
https://discord.gg/WdNqY2nNmZ

Leave a comment if you have any issues and I'll try to help to the best of my abilities. Coding is not my specialty.

All Credit goes the original Vanilla Expanded Team, I referenced their code to help build my new abilities
Thanks to the People in the Rimworld Discord for helping with some code issues.
Star Wars belongs to Disney. I don't claim to have made star wars. Just adapted it to rimworld
https://ko-fi.com/leeandtheforce
Discusiones populares Ver todo (2)
98
20 ENE a las 11:10
Bug Reports or Issues
Lee
62
13 ENE a las 6:48
Ideas or Recommendations.
Lee
510 comentarios
Swaggy 1 FEB a las 19:42 
I know there are bugs, but really appreciate that you're trying to patch this for CE
Lee  [autor] 1 FEB a las 15:18 
Balance is coming in the next update. But there is only so much i can actually balance, so some restraint is needed
TheEagle 1 FEB a las 15:07 
Love the mod but I feel like it's really unbalanced?

I have a single human pawn who is deeply in tuned with the dark side. They have absorbed only about 58 pawns at Psycast level 8. They can spam Phantoms and Terentatek like it's no ones business and their heat goes away incredibly quickly

I even tested it to see how many 'phantoms' I could make and I noticed it kept multiplying them, all of them could live for 100+ in-game hours. I think I got to about 50 extra clones, which would give them the same level in psycasts but reset their progress so I could just invest in any skill I wanted, all of which who were also just as in-tuned with the dark side meaning they could force link and come back on death on top of being able to mind swap with any useless pawn.

The bodies do not despawn when they are killed because the phantom time remaining stops going down. Plus if they are just 'phantoms' then why aren't they red and can walk through walls like a Sith Spirit?
Lee  [autor] 1 FEB a las 14:40 
Not really. They do the same amount of damage as force users for the most part. Just can't use stances or throw lightsaber
Metroxide 1 FEB a las 14:33 
Are lightsabers much worse if you aren't a force user?
Lee  [autor] 25 ENE a las 21:37 
Known bug. Working on a fix for it
wwwwww 25 ENE a las 21:29 
Seems like the lightsaber parry in Ce doesn't properly make bullets disappear after deflection. Instead, the bullets remain frozen in mid-air and don't vanish.
Lee  [autor] 23 ENE a las 9:04 
When pawns with a psylink have a lightsaber, the stance gizmo shows up
Dimitrion 23 ENE a las 7:39 
Is there a way to change stances or how to see wat stance they have?
D9sinc 21 ENE a las 18:23 
@Conner Yes, if you have Melee Animations and this mod, there are unique duel animations and they make the noise when dueling and of course, they do work as is too.