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Star Wars : The Force-Psycast
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Mod, 1.4, 1.5, 1.6
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37.437 MB
30. nov. 2023 kl. 10.13
22. juli kl. 6.47
134 endringslogger ( vis )
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Star Wars : The Force-Psycast

Beskrivelse
As of 4/18/2025/ A new save is required due to numerous abilities being changed, lightsabers being removed, and other fixes




Lightside Abilities:
The light side of the Force was concerned with the ideals of good, benevolence, and healing. Followers of the light side strove to live in harmony with the world around them, acting out of wisdom and logic rather than anger and hasty judgment.



Darkside Abilities:
The dark side of the Force was considered by the Jedi to be the element aligned with selfishness, fear, hatred, aggression, and malice toward all living things. Such emotions seemed to increase the strength and abilities of a user of the dark side, providing a path towards personal power and the destruction or control of all opposition.


"Energy constantly flows through the crystal. You're not fighting with a simple blade as much as you are directing a current of power. Your thoughts, your actions, they become energy. They flow through the crystal as well and become a part of the blade." - Kanan Jarrus


Jedi Training:
Jedi training was the action of teaching an apprentice the ways of the Force in the Jedi Order. As a Jedi Master you should strive to teach everyone. Each ability is now a lecture.



Neutral:
The Force Sensitive was a being who was highly attuned to the flow of the Force. Force-sensitives could, with training, learn to sense and manipulate the Force. Force-sensitives who gained powers and abilities through the Force became Force Adepts.


Sith Sorcery:
Through the recitation of spells, execution of hand gestures, and/or the handling of various artifacts, darksiders were able to channel the raw power of the Force's malignant side to warp minds, alter the environment, and obliterate whatever obstacles stood in their way.


Telekinesis:
"A Jedi traditionally uses telekinesis to move inanimate objects, but there are some occasions when one might be forced to use this ability on an enemy combatant" - Luke Skywalker


Alignment:




Our other mods:


Backup of Last Steam Version - https://github.com/JodemLee/TheForce_Psycast/releases/tag/currentSteamReleaseV1

KoTOR Discord - https://discord.gg/tVsQNEQZcg
The Star Wars Collaboration Project https://steamproxy.com/sharedfiles/filedetails/?id=3173924821&searchtext=Jedi
https://discord.gg/WdNqY2nNmZ

Leave a comment if you have any issues and I'll try to help to the best of my abilities. Coding is not my specialty.

All Credit goes the original Vanilla Expanded Team, I referenced their code to help build my new abilities
Thanks to the People in the Rimworld Discord for helping with some code issues.
Star Wars belongs to Disney. I don't claim to have made star wars. Just adapted it to rimworld
https://ko-fi.com/leeandtheforce
Populære diskusjoner Vis alle (2)
147
16. juli kl. 16.18
Bug Reports or Issues
Lee
76
8 timer siden
Ideas or Recommendations.
Lee
821 kommentarer
Jamie J Johnson PP Pohnson 48 minutter siden 
Also if I may ask, what's the current working name for the remake that you mentioned to another user? if you have one yet, that is.
Jamie J Johnson PP Pohnson 53 minutter siden 
Quick question I'm confused on and wanted to ask about. In the health tab, I see force alignments, either Darkside Alignment or Lightside Alignment. However, this seems to have no bearing on their alignment in the Alignment tab. Is this intentional an I am I missing something, or is this potentially a odd conflict from other Star Wars mods like the Outer Rim mods?
Lee  [skaper] 5 timer siden 
Most likely not. This mod is in its retirement phase while i remake it
Lee  [skaper] 20. juli kl. 18.52 
You are welcome to release a patch, but I prefer no forks of the mod.
Viking 20. juli kl. 16.47 
It's funny, but you can use the psi ability from this mod on Sith pack animals and get very expensive implants. The caravans come without their food and devour all your supplies. The Jedi and Sith are not at war with each other, but are hostile to the Empire. This is all a big problem/drawbacks. I really want to fix it
月吟裔德格 17. juli kl. 19.57 
This is uncertain because I have memories of bugs occurring after choking on animals and vanilla races. For the sake of accuracy, I will check if these will happen again.
Lee  [skaper] 17. juli kl. 19.53 
Is it only these races?
月吟裔德格 17. juli kl. 19.51 
After encountering this bug a few minutes ago, I immediately exited to the main interface and entered the DEV mode to choke the same race(actually same genes), but the bug did not occur.
月吟裔德格 17. juli kl. 19.48 
No, currently, this bug will randomly occur or not occur during my gameplay.
Lee  [skaper] 17. juli kl. 19.46 
So is it fixed?