Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

133 ratings
Respawning Enemies
   
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5.571 MB
4 Sep, 2014 @ 12:06pm
19 Sep, 2014 @ 2:15pm
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Respawning Enemies

Description
Respawning Enemies [BETA]
What if the enemies could respawn? What if encounters could be repeated, and massacres of entire cities undone?

This Main Campaign mod aims to allow just that.

Features:
-Enemies will respawn* where they last died (this is on by default)
-Player characters receive four skills upon arriving at Cyseal Beach that toggle various functions in this mod.
1. Disable Respawning Enemies - This makes it so that when enemies are killed, they no longer respawn.

2. Enable Respawning Enemies - This makes it so that enemies who are killed will respawn.

3. Mass Respawn - This makes it so that all NPCs who are currently dead (and haven't respawned) will respawn, even if they were killed when Respawn was disabled.

4. Reset Spawn Positions - The next time that dead enemies respawn will be at where they originally died at

*Respawn means that a copy of the enemy will appear where the NPC last died. The original NPC's corpse will remain in the location that they originally died at.

Notes:
NPCs spawned by this module will be as hostile as they were before your party meets them. Town citizens will be friendly, monsters will be hostile, etc.

Because this module spawns copies of NPCs rather than resurrecting the NPC directly, there is a very good chance that Story progression with a respawned NPC will not be possible (ie a quest fails because you kill an NPC important to the quest; if you respawn the NPC, the quest will still see the NPC as dead).
143 Comments
Emvidasch 20 Oct, 2017 @ 5:46am 
@Rhidian So I converted the mod to the Enhanced Edition, mainly for people who want these features when playing the game after trying out newly released Divinity Original Sin II.

I added my own personal touch to it but want to be extremely clear that the MAJORITY OF WORK AND CODING IS DONE BY RHIDIAN AND FROMHOLLAND.

If at any point Rhidian takes issue with the port I will remove it.
erikem 5 Sep, 2017 @ 10:34pm 
@bloodygrim49 any luck converting it for EE?
Who-I-don't-remember-anymore 30 Dec, 2016 @ 9:52am 
we need this in EE
GrimWolf 25 Dec, 2016 @ 11:23am 
Hey folks, loved this mod and saw that it wasn't up in the EE yet so I'll try and bring it up before the holidays end. If any sugestions shoot me a message.
AshesOfBlood 5 Jun, 2016 @ 4:09am 
Did this mod work on the enhanced edition ?
ForemostCrab7 6 Nov, 2015 @ 4:53am 
it causes my game to freez then crash either before or after fights, guess having it on all the time is stupid and only use it for when you're out in the wilds that has no real connection to the main story, i didnt get far enough before getting out to the undeads but im gonna test it out, hopefully by turning it off till then wont cause my game to keep crashing.
Ange1_of_Fate 17 Aug, 2015 @ 11:11am 
ok this only works on certain enemies, and only if you start a new game with this mod on and from experience some mods make this one stop working, so have to be careful and test which ones work with this one
Maxim336 6 Jul, 2015 @ 8:06am 
I have the moves but when I load a save nothing happens any suggestions?
DearDead 2 Jul, 2015 @ 11:53am 
and it works in multiplayer ?
Fangskin 2 Jul, 2015 @ 12:26am 
First off, excellent job Rhidian. Mod works exactly as intended for me, and I'm definitely liking it. Though I was surprised to find that only certain groups of enemies respawned. The general trend seems to be that groups with a unique enemy (i.e. Lighthouse Ghoul) don't respawn. However, there are groups of normal enemies that don't respawn, and the group of orcs in front of the Cove (which normally has a unique enemy) DOES respawn, albeit with the unique replaced by a normal version. I'm guessing this is because the game won't allow to copies of the same NPC, so you're creating a generic one to replace it. (I noticed this with Dietmar on the beach as well - he and his thugs were respawned as normal civilians).

My question is, is there any way to actually "respawn" NPCs, and still get the experience for killing them again? Or even then, is there a way to respawn unique NPCs in Cyseal so that you could still trade with them?